Destruction Derby Wiki
(40 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
{{DISPLAYTITLE:''{{PAGENAME}}''}}
 
{{DISPLAYTITLE:''{{PAGENAME}}''}}
 
{{Installment
 
{{Installment
|title = ''Destruction Derby Raw''
+
|name= ''Destruction Derby Raw''<br>(DDR)
 
|image = [[File:DDRaw.gif|150px]]<br/>[[File:Raw-PAL.jpg|250px]]
 
|image = [[File:DDRaw.gif|150px]]<br/>[[File:Raw-PAL.jpg|250px]]
 
|caption =
 
|caption =
Line 11: Line 11:
 
|ratings = [http://en.wikipedia.org/wiki/ELSPA ELSPA]: 3+<br>[http://en.wikipedia.org/wiki/Entertainment_Software_Rating_Board ESRB]: E
 
|ratings = [http://en.wikipedia.org/wiki/ELSPA ELSPA]: 3+<br>[http://en.wikipedia.org/wiki/Entertainment_Software_Rating_Board ESRB]: E
 
|platforms = PlayStation
 
|platforms = PlayStation
|prequel = ''[[Destruction Derby 2]]'' <small>(not counting ''[[Destruction Derby 64]]'')</small>
+
|prequel = {{DD2}} <small>(not counting {{64}})</small>
|sequel = ''[[Destruction Derby Arenas]]''
+
|sequel ={{DDA}}
 
}}
 
}}
  +
{{DDRquote}}
<blockquote><div style="font-size:12pt;color:#ED0617;">'''''Can anyone stop the mechanical mayhem?'''''</div><div style="font-size:11pt;">~ from the main menu theme</div></blockquote>
 
 
'''''Destruction Derby Raw''''' is the fourth installment in the ''Destruction Derby'' series, released exclusively for the [[wikipedia:PlayStation|PlayStation]] in June 2000. It was developed by [[wikipedia:Studio 33|Studio 33]] and published by [[wikipedia:Psygnosis|Psygnosis]] (in Europe) and by [[wikipedia:Midway Games|Midway Games]] (in North America).
 
'''''Destruction Derby Raw''''' is the fourth installment in the ''Destruction Derby'' series, released exclusively for the [[wikipedia:PlayStation|PlayStation]] in June 2000. It was developed by [[wikipedia:Studio 33|Studio 33]] and published by [[wikipedia:Psygnosis|Psygnosis]] (in Europe) and by [[wikipedia:Midway Games|Midway Games]] (in North America).
   
 
==Development==
 
==Development==
[[wikipedia:Ubisoft Reflections|Reflections Interactive]], the developers of ''[[Destruction Derby]]'' and ''[[Destruction Derby 2]]'', started working on the hit action-driving game ''[[wikipedia:Driver (video game)|Driver]]'' in 1998 and ended its relationship with ''Destruction Derby''.<ref>{{cite web |url=https://archive.org/stream/Arcade_Issue_02_1999-01_Future_Publishing_GB/Arcade_Issue_02_1999-01_Future_Publishing_GB_djvu.txt |title=Full text of "Arcade - Issue 02 (1999-01)(Future Publishing)(GB)" |publisher=Future Publishing |date=January 1999}}</ref> Studio 33 earned the rights from [[wikipedia:Sony Computer Entertainment|Sony Computer Entertainment]] (SCE) for the franchise and started developing ''Destruction Derby 3'' in 1999.
+
[[wikipedia:Ubisoft Reflections|Reflections Interactive]], the developers of {{DD1}} and {{DD2}}, started working on the hit action-driving game ''[[wikipedia:Driver (video game)|Driver]]'' in 1998 and ended its relationship with ''Destruction Derby''.<ref>{{cite web |url=https://archive.org/stream/Arcade_Issue_02_1999-01_Future_Publishing_GB/Arcade_Issue_02_1999-01_Future_Publishing_GB_djvu.txt |title=Full text of "Arcade - Issue 02 (1999-01)(Future Publishing)(GB)" |publisher=Future Publishing |date=January 1999}}</ref> [[wikipedia:Liverpool|Liverpool]]-based Studio 33 was granted the developing rights from Psygnosis for ''Destruction Derby 3'' in 1999 (following ''[[wikipedia:Formula One 99|Formula One 99]]'').
   
Psygnosis disappeared from North America by 1999, but through a publishing deal with [[wikipedia:Midway Games|Midway Games]], Raw was able to be released on that market too.<ref>{{cite web |url=https://www.gamespot.com/reviews/destruction-derby-raw-review/1900-2634413/ |title=Destruction Derby Raw Review |publisher=GameSpot |date=27 Sep 2000}}</ref> The same year saw the release of ''[[Destruction Derby 64]]'', developed under license from Psygnosis. ''Destruction Derby Raw'' was one of the last games to feature the Psygnosis name as the company was fully integrated into SCE Europe and renamed to Studio Liverpool.
+
Psygnosis, part of [[wikipedia:Sony Computer Entertainment|Sony Computer Entertainment]] (SCE), disappeared from North America by 1999, but through a publishing deal with [[wikipedia:Midway Games|Midway Games]], Raw was able to be released on that market too.<ref>{{cite web |url=https://www.gamespot.com/reviews/destruction-derby-raw-review/1900-2634413/ |title=Destruction Derby Raw Review |publisher=GameSpot |date=27 Sep 2000}}</ref> The same year saw the release of {{64}}, developed under license from Psygnosis. ''Destruction Derby Raw'' was one of the last games to feature the Psygnosis name as the company was fully integrated into SCE Europe and renamed to Studio Liverpool.
   
The two PlayStation predecessors had platinum sales, and Raw continued this success yet again. It was added to PlayStation's [[wikipedia:Platinum_Range|Platinum Range]]/[[wikipedia:Greatest_Hits_(budget_range)|Greatest Hits]] on 15 February 2002. Raw never had a Japanese release.
+
The two PlayStation predecessors had platinum sales, and Raw continued this success yet again. It was added to PlayStation's [[wikipedia:Platinum_Range|Platinum Range]]/[[wikipedia:Greatest_Hits_(budget_range)|Greatest Hits]] on 15 February 2002.
   
===Preview images===
+
===Early images===
 
These are screenshots taken from the PlayStation Magazine 01/00 disc from 1999, which show early previews of ''Destruction Derby 3''.
 
These are screenshots taken from the PlayStation Magazine 01/00 disc from 1999, which show early previews of ''Destruction Derby 3''.
   
Line 46: Line 46:
 
RawbetaDD.jpg|Most likely the [[Docklands]] bowl.
 
RawbetaDD.jpg|Most likely the [[Docklands]] bowl.
 
RawbetaAssault.jpg|This looks a lot like an earlier art of [[Slammer]].
 
RawbetaAssault.jpg|This looks a lot like an earlier art of [[Slammer]].
  +
</gallery>
  +
  +
===Car images===
  +
These images show how the three cars in question looked like some time during development. They were taken from the Spanish ''Superjuegos'' magazine. They look similar to final except from minor design changes, like the colours and wheels.
  +
<gallery spacing="small" captionalign="center" captionsize="medium" bordersize="small" hideaddbutton="true">
  +
Earlycheetah.png|[[Cheetah]]
  +
Earlybullet.png|[[Bullet]]
  +
Earlytaxi.png|[[Taxi Cab]]
 
</gallery>
 
</gallery>
   
Line 56: Line 64:
 
[[File:Of1_gp.jpg|thumb|left|200px|A race in [[Up 'n Over]]]]
 
[[File:Of1_gp.jpg|thumb|left|200px|A race in [[Up 'n Over]]]]
 
[[File:Kf gp.jpg|thumb|right|200px|[[Classic]] mode played in [[Killing Field]] in a [[Supernova]]]]
 
[[File:Kf gp.jpg|thumb|right|200px|[[Classic]] mode played in [[Killing Field]] in a [[Supernova]]]]
''Destruction Derby Raw'' had a large overhaul in gameplay terms. Physics and car handling were more realistic. The classic ''Destruction Derby'' events have also been toned down a bit compared to ''[[Destruction Derby 2]]'', making them easier to complete (DD2 was considered by many to be very difficult).
+
''Destruction Derby Raw'' had a large overhaul in gameplay terms, with both speed and collisions toned down compared to {{DD2}}. This made the car physics and car handling to look more realistic. The classic Destruction Derby events have also been toned down, making them easier to complete (''DD2'' was considered by many to be very difficult). Generally races and derbies last longer now because there is a lesser chance to [[wreck]] a car as quick.
   
Studio 33 removed the [[pit stop]]s in tracks as well as the [[commentator]], and competitors' profiles. The commentator was re-added Raw's successor, ''[[Destruction Derby Arenas]]'', making Raw the only game in the series without a commentator. A notable addition to Raw was the [[turbo boost]], which gives temporary extra speed to the player.
+
The [[pit stop]]s were removed in tracks as well as the [[commentator]], and competitors' profiles. The commentator was re-added Raw's successor, {{DDA}}, making Raw the only game in the series without a commentator. A notable addition to Raw was the [[turbo boost]], which gives temporary extra speed to the player.
   
 
[[File:Rawmayhem1.jpg|thumb|left|200px|The player in a Police car, in Oilslick]]
 
[[File:Rawmayhem1.jpg|thumb|left|200px|The player in a Police car, in Oilslick]]
   
Although points were always a key element in the series, Raw expanded on the points system with a much greater amount of point-earning events - the previous games were somewhat limited to spins. Each point 'event' also bears a unique name of its own that is displayed on screen when achieved. There has also been a change to the damage engine - in Raw, a car that has had its front badly smashed cannot be totally [[wrecked]] unless the overall damage meter is filled up. This arguably makes it less risky to hit others with the front bumper compared to DD2 and the first DD.
+
Although points were always a key element in the series, ''Raw'' expanded on the points system with a much greater amount of point-earning events - the previous games were somewhat limited to spins. Each point 'event' also bears a unique name of its own that is displayed on screen when achieved. They are listed in the section below.
   
  +
There has also been a change to the damage engine in ''Destruction Derby Raw''. A car that has had its front badly smashed cannot be totally wrecked unless the overall damage meter is filled up to the top. This arguably makes it less risky to hit others with the front bumper compared to ''Destruction Derby 2'' and the first ''Destruction Derby'', where a car would be completely wrecked with its front totalled even if the rest of the car is in good condition. While this sounds like surviving is easier in ''Raw'', there is a catch because now in race events the player must stay alive regardless, or else will get no points. A subtle change compared to ''DD2'' is that tyres are no longer lost when a car's rear is totalled.
Like DD2 before it, Raw was very much American-inspired, but this time shed the high-speed [https://en.wikipedia.org/wiki/NASCAR NASCAR] style in favour of a western/country theme. This is very well noted in the game's credits FMV, mixing both that theme with a [https://en.wikipedia.org/wiki/Silent_film silent film]-like presentation.<ref>{{cite web |url=https://www.youtube.com/watch?v=JPddFhNdjis |title=PlayStation - Destruction Derby Raw Credits (HD) |publisher=YouTube (uploaded by King Arthur Pendragon)}}</ref>
 
   
  +
''Destruction Derby Raw'' no longer uses a 'division' system in its career modes, and it has no seasons either (this was also the case in {{64}}). Every race is instead done individually. Raw is also the only game in the series where career modes do not have any derby events, only races. In Raw, the player always starts a race on 20th (last) place.
===Points system===
 
[[File:Raw points.png|thumb|DD Raw's points indicator.]]
 
[[File:Raw damage.png|thumb|DD Raw's damage indicator.]]
 
   
 
Like ''DD2'' before it, ''Raw'' was very much American-inspired, but this time shed the high-speed [https://en.wikipedia.org/wiki/NASCAR NASCAR] style in favour of a western/country theme, with many cars based on American classics. This is very well demonstrated in the game's credits FMV, mixing both that theme with a [https://en.wikipedia.org/wiki/Silent_film silent film]-like presentation.<ref>{{cite web |url=https://www.youtube.com/watch?v=JPddFhNdjis |title=PlayStation - Destruction Derby Raw Credits (HD) |publisher=YouTube (uploaded by King Arthur Pendragon)}}</ref>
''Destruction Derby Raw'' named two different points that could be earned: Crash Points, which deals with wrecking; and Race Points, which are earned from races. The race points feature would award the player extra points, depending on their race position, similar to [[Wreckin' Racing]] in the original ''[[Destruction Derby]]'' game.
 
  +
 
===Points system===
 
[[File:Raw points.png|thumb|DDR's points indicator.]]
 
[[File:Raw damage.png|thumb|DDR's damage indicator.]]
   
 
''Destruction Derby Raw'' named two different points that could be earned: Crash Points, which deals with wrecking; and Race Points, which are earned from race positions. The race points feature would award the player extra points, depending on their race position, similar to [[Wreckin' Racing]] in the original {{DD1}} game.
<small>*Not to be confused with 'Race Points' from DD1 and DD2, which is the same as 'Crash Points' in Raw.</small>
 
   
 
====Race Points====
 
====Race Points====
Line 79: Line 89:
   
 
====Crash Points====
 
====Crash Points====
The maximum number of points available is 9999, and is normally only possible in [[Skyscraper]] and [[Classic]] events. In the [[Battle]] modes, the points are referred as 'Battle Points' at the end of an event, even though it's the same as 'Crash Points' in race modes.
+
All the crash points in the game have names, as shown in the game's manual. The manual also states: "The lowest single score is 10 points for a minor bump, but you can create combo carnage for up to 1000 points!". The maximum number of points possible is 9999, though this is extremely hard to reach and arguably only possible in the [[Classic]] or [[Skyscraper]] events. In the [[Battle]] modes, the points are referred as 'Battle Points' at the end of an event.
   
  +
Unlike in {{DD2}}, attacking cars that are flipped over now earns the player points as normal.
From the manual: "The lowest single score is 10 points for a minor bump, but you can create combo carnage for up to 1000 points!"
 
   
  +
The tables below show all the points events in ''Destruction Derby Raw''.
All the points in the game has names, the only DD title in the series to do so. The event names shown below are all from the manual.
 
   
  +
;Collisions
{| border="2" cellpadding="1" cellspacing="1" class="article-table" style="width: 600px;"
 
  +
{| border="1" cellpadding="1" cellspacing="1" class="table" style="width: 400px;"
|'''Event'''
 
  +
|bgcolor="#D78647"|Event
|'''Name'''
 
  +
|bgcolor="#D78647"|Name
|'''Points'''
 
  +
|bgcolor="#D78647"|Points
 
|-
 
|-
 
|Minimal damage
 
|Minimal damage
Line 114: Line 125:
 
|200
 
|200
 
|-
 
|-
|Car destroyed
+
|Car destroyed<br>(i.e. [[gripping]])
 
|FLATLINER
 
|FLATLINER
 
|300
 
|300
 
|}
 
|}
   
 
;Spins
{| border="2" cellpadding="1" cellspacing="1" class="article-table" style="width: 600px;"
 
 
{| border="2" cellpadding="1" cellspacing="1" class="table" style="width: 400px;"
|'''Spins'''
 
  +
|bgcolor="#D78647"|Spins
|'''Name'''
 
  +
|bgcolor="#D78647"|Name
|'''Points'''
 
  +
|bgcolor="#D78647"|Points
 
|-
 
|-
 
|90° X axis
 
|90° X axis
Line 173: Line 185:
 
|}
 
|}
   
 
;Combos
<small>X axis = loops. Y axis = spins. Z axis = rolls.</small>
 
 
{| border="2" cellpadding="1" cellspacing="1" class="table" style="width: 500px;"
 
  +
|bgcolor="#D78647"|Combos
{| border="2" cellpadding="1" cellspacing="1" class="article-table" style="width: 600px;"
 
  +
|bgcolor="#D78647"|Name
|'''Combos'''
 
  +
|bgcolor="#D78647"|Points
|'''Name'''
 
|'''Points'''
 
 
|-
 
|-
 
|Spin + Spin
 
|Spin + Spin
Line 232: Line 243:
 
[[File:Rawmenu.png|thumb|right|220px|''Destruction Derby Raw'' Main Menu]]
 
[[File:Rawmenu.png|thumb|right|220px|''Destruction Derby Raw'' Main Menu]]
   
''Destruction Derby Raw'' has a large variety of game modes with several newly introduced, including a team-play mode and a DD-style event on top of buildings.
+
''Destruction Derby Raw'' has a large variety of game modes with several newly introduced, including a team-play mode and a DD-style event on top of buildings. The Battle modes all support multiplayer with up to 4 player splitscreen.
   
 
*[[Wreckin' Racing]]
 
*[[Wreckin' Racing]]
Line 250: Line 261:
 
[[File:Wreckinall.png|thumb|250px|[[Wreckin' Racing]] screen with all tracks unlocked]]
 
[[File:Wreckinall.png|thumb|250px|[[Wreckin' Racing]] screen with all tracks unlocked]]
   
With 25 tracks, Raw also has the highest number of race tracks of the series. The tracks are varied with some having stock car-like tarmac surfaces, while others have sandy surfaces. Most of the tracks take place in rural or off-road environments.
+
''Destruction Derby Raw'' has a total of 25 race tracks (most in the series). For some tracks there are two variants: one being a long one and the other a short one. In the case of [[Avalanche]] though, both its two variant tracks are about the same in length but with subtle differences - for the sake of correctness it is labelled here as [1] and [2] instead.
   
For many tracks there are two variants, one being a long one and the other a short one. In the case of [[Avalanche]] though, both its two variant tracks are about the same in length but with subtle differences - for the sake of correctness it is labelled here as [1] and [2] instead. However the short version of a track is not necessarily quicker lasting - their laps are normally higher, and the number of laps can range from 4 to as much as 15 (in [[Oilslick]] and [[Carpark]]).
+
However the short version of a track is not necessarily quicker lasting - their laps are normally higher, and the number of laps can range from 4 to as much as 15 (in [[Oilslick]] and [[Carpark]]). Races can take place either during the day, dusk or night - this variable is randomly chosen by the game when starting an event.
   
 
The following list of tracks is sorted by their order of appearance in [[Smash 4 $]]:
 
The following list of tracks is sorted by their order of appearance in [[Smash 4 $]]:
Line 284: Line 295:
 
</gallery>
 
</gallery>
   
<small>*These tracks have only 16 drivers (inc. human player) - they exclude the 4 top competitors ([[Punk Face]], [[Harry]], [[Fastback]] and [[Easy Ride]]), presumably due to the short size of these tracks.</small>
+
<small>*Has 15 competitors rather than 19, presumably due to the short size of these tracks.</small>
   
 
===Bowls===
 
===Bowls===
There are three [[bowl]]s (each called "Arena" in-game), with one being oval, another being square-y and another circle shaped. They lack jump cliffs and other specials featured in the spin-off game DD64.
+
There are three [[bowl]]s (each called "Arena" in-game) with the main differences being the environment. Unlike ''Destruction Derby 2'', all the bowls in Raw are available from the beginning without having to unlock them.
 
*[[Killing Field]]
 
*[[Killing Field]]
 
*[[Docklands]]
 
*[[Docklands]]
Line 306: Line 317:
 
Cars can be saved on the PlayStation memory card so that they can be loaded and used in one of the [[Battle]] modes. To do this, the player must first purchase a car in Smash 4 $ before having the ability to save it. Any owned car from Smash 4 $ can be saved with those stats, so if the car has been tuned (upgraded), it would be saved that exact way. This also includes if the car's Strength stat has decreased after taking part in a Smash 4 $ race.
 
Cars can be saved on the PlayStation memory card so that they can be loaded and used in one of the [[Battle]] modes. To do this, the player must first purchase a car in Smash 4 $ before having the ability to save it. Any owned car from Smash 4 $ can be saved with those stats, so if the car has been tuned (upgraded), it would be saved that exact way. This also includes if the car's Strength stat has decreased after taking part in a Smash 4 $ race.
   
  +
<div class="twoColumns">
 
*[[Colorado]]
 
*[[Colorado]]
 
*[[Ricochet]]
 
*[[Ricochet]]
Line 324: Line 336:
 
*''[[Police]]''*
 
*''[[Police]]''*
 
*''[[Monsterwheel]]''*
 
*''[[Monsterwheel]]''*
  +
</div>
   
 
<small>Cars listed ''italic'' are bonus cars..<br />
 
<small>Cars listed ''italic'' are bonus cars..<br />
Line 347: Line 360:
   
 
==Competitors==
 
==Competitors==
Unlike the two predecessors, the competitors in Raw don't have a profile or picture. However they ''do'' still differ in terms of ability.
+
Unlike the two predecessors, the drivers of ''Raw'' don't have a profile or picture. However they generally ''do'' still differ in terms of ability.
   
  +
<div class="twoColumns">
 
*[[EatMyDust]] (#05)
 
*[[EatMyDust]] (#05)
 
*[[U Suck]] (#06)
 
*[[U Suck]] (#06)
 
*[[The Beast]] (#07)
 
*[[The Beast]] (#07)
*[[Wet 'n' Wild]] (#08)
+
*[[Wet 'n Wild]] (#08)
 
*[[V8 or Bust]] (#09)
 
*[[V8 or Bust]] (#09)
*[[Hot Balls]] (#10)
+
*[[Hot Balls|Hot Balls/Muffler]] (#10)
 
*[[Huggybear]] (#11)
 
*[[Huggybear]] (#11)
 
*[[Wide Load]] (#12)
 
*[[Wide Load]] (#12)
Line 368: Line 382:
 
*[[Harry]] (#33)
 
*[[Harry]] (#33)
 
*[[Punk Face]] (#69)
 
*[[Punk Face]] (#69)
  +
</div>
   
  +
===AI===
In most races, Punk Face starts on the first place out of of all the competitors, Harry second, Fastback third, and Easy Ride fourth. The last ones (in front of the human player) are EatMyDust, U Suck, and The Beast. The top four competitors do indeed most often finish within the top four, while the latter three often finish in the lowest positions. However even these competitors may perform better and finish higher in certain tracks, as well as in derby events.
 
  +
The 'best' competitors in races are most likely going to be Punk Face, Harry, Fastback and Easy Ride. They normally always begin races from 1st to 4th place respectively, and usually always finish in the top 6. These four notably also have unique exclusive paintjobs that cannot be chosen by the player. The four drivers listed above don't take part in derbies, where there are only 15 opponents.
   
  +
While they are usually the best, there are several other drivers that often do better, such as Berserkoid or GT Luvva. Much of this usually depend on the specific race tracks - for example Punk Face almost always finishes 1st in the game's first track, [[Dragonfly]], but in certain other tracks is likelier to finish behind a few other competitors. Some drivers that are weak in races perform much better in derbies, like [[U Suck]]. Generally though the competitors are not as varied in terms of style as they were in {{DD1}} for instance.
Each competitor has two or three types of cars of choice that they use, and a specific paintjob for themselves. Their car choice and sometimes even colour choice all depends on what car and colour the player chooses.
 
  +
 
Each competitor has two or three types of cars of choice that they use, and two colour choices (except the four listed above). Their choices always depends on what car and colour the player chooses.
  +
  +
The AI in ''Raw'' is largely toned down compared to {{DD2}}. The opponents almost always drive at a lower speed than the player's, making it a lot easier for the player to finish high up in races (although countervailed by the fact the player always starts at last place), and spinning opponents is now also easily done. Opponents are much less likely to be gripped compared to ''DD2'', which is a combination of the weaker AI and the newer damage engine. They are also easily affected by the player - if the human player hits a driver really hard at least twice, they are very easily going to lose control and struggle to get back to driving.
   
 
===High Score names===
 
===High Score names===
 
When you newly start the game, the default high scores are as follows:
 
When you newly start the game, the default high scores are as follows:
   
{| border="2" cellpadding="1" cellspacing="1" class="article-table" style="width: 600px;"
+
{| border="2" cellpadding="1" cellspacing="1" class="table" style="width: 300px;"
|'''WRECKIN' RACING'''
+
|bgcolor="#D78647"|WRECKIN' RACING
|'''SMASH 4 $'''
+
|bgcolor="#D78647"|SMASH 4
|'''ASSAULT'''
+
|bgcolor="#D78647"|ASSAULT
|'''CLASSIC DD'''
+
|bgcolor="#D78647"|CLASSIC DD
|'''PASS DA BOMB'''
+
|bgcolor="#D78647"|PASS DA BOMB
|'''SKYSCRAPER'''
+
|bgcolor="#D78647"|SKYSCRAPER
 
|-
 
|-
 
|MAGICAL M
 
|MAGICAL M
Line 407: Line 427:
   
 
These all look like random names, with the exception of ''HARRY'' and ''PUNKFACE'', which are real competitors in the game.
 
These all look like random names, with the exception of ''HARRY'' and ''PUNKFACE'', which are real competitors in the game.
  +
 
==Regional differences==
  +
[[File:Teethrattler.png|200px|thumb|Difference between points' font: original PAL (top) and NTSC (bottom)]]
 
''Destruction Derby Raw'' is the only game in the ''Destruction Derby'' series that contain (at least notable) regional differences. As the game was published in North America by Midway Games instead, a different cover box art was created and the logo on the cover was redesigned too. In-game however this logo never appears and the original PAL European one is still there. Below is a further list of differences:
  +
 
*The most notable change in-game is the font used for when earning points. Whilst the European release uses the flaming-coloured font like from the 'RAW' typeface, the NTSC American version has a different one. Weirdly, the typeface in the main menus are still the same, and not like the one used for points.
  +
*In the NTSC version the [[turbo boost]] meter is coloured green rather than blue.
  +
*At the start of a race when the lights turn green, you can drive off immediately in the NTSC release, whereas in the PAL release you have to wait an extra second for the lights to turn off before being able to move.
  +
*In the NTSC version if the player is positioned 1st in a race, or there is only 1 lap left, the number indicator turns to red and flashes. The colours remain just yellow and static in the PAL version.
  +
*When starting a race in PAL, the number of laps shows as one more than the total (until the player crosses the first chequered line), but in NTSC it remains the same number even at the very start of the race.
  +
*The opponent driver '[[Hot Balls]]' is named 'Muffler' in the NTSC version.
  +
*The vehicle choices that (some) competitors make in a race differs in the different releases - for example [[Speedfreak]] often uses a [[Supernova]] in NTSC, which virtually never occurs in the PAL version.
  +
*The 'Enter Name' screen looks slightly different in the two versions.
  +
*The default radar view in PAL is set to 'off', and in NTSC to 'auto'.
  +
*When crossing the finishing line in a race in the NTSC version, the number of laps spins back to 1, rather than turning to 0 like it does in PAL. It's likely a developers' mistake in NTSC.
   
 
==Soundtrack==
 
==Soundtrack==
The game's soundtrack is made up of rock with some other influences, including country music. According to the credits, as listed under ''In-game Music ~ Psygnosis'', Gary McKill, [[Mike Clarke]], and Dan Selby composed the songs. Interestingly if you put the Raw CD in a computer, the OS would tag the artist as [http://en.wikipedia.org/wiki/System_of_a_Down System of a Down]. This is most likely just a tongue-in-cheek by a Psygnosis employee.
+
The game's soundtrack is made up of rock, with a few other influences including country music. According to the credits, as listed under ''In-game Music ~ Psygnosis'', [[Gary McKill]], [[Mike Clarke]], and Dan Selby composed the songs. Interestingly if you put the Raw CD in a computer, the OS would tag the artist as [[wikipedia:System of a Down|System of a Down]]. This is most likely just a tongue-in-cheek by a Psygnosis employee.
   
Unlike the previous games, Raw does not have an in-game music player.
+
Unlike the previous games, Raw does not have an in-game music player. However the disc is still [[wikipedia:Compact Disc Digital Audio|CDDA]] so the tracks can be played on a standard CD player.
   
The title of the first song, "Overwhelm and Destroy", originates from the 1966 American film ''[https://en.wikipedia.org/wiki/Mondo_Keyhole Mondo Keyhole]''. The name also appeared in the song "Brain Freeze" in ''[https://en.wikipedia.org/wiki/Command_%26_Conquer:_Yuri%27s_Revenge Command & Conquer: Yuri's Revenge]''.
+
The title of the first song, "Overwhelm and Destroy", originates from the 1966 American film ''[[wikipedia:Mondo Keyhole|Mondo Keyhole]]''. This also appeared in the song "Brain Freeze" in ''[[wikipedia:Command & Conquer: Yuri's Revenge|Command & Conquer: Yuri's Revenge]]''.
   
  +
{| border="1" cellpadding="1" cellspacing="1" class="table" style="width: 500px;"
{| class="wikitable"
 
! Track no.
+
|bgcolor="#D78647"|Track no
  +
|bgcolor="#D78647"|Name
! Track name
 
! Featured in
+
|bgcolor="#D78647"|Featured in
! Length
+
|bgcolor="#D78647"|Length
! Link to<br />YouTube
+
|bgcolor="#D78647"|Link to YouTube
 
|-
 
|-
| #1
+
| #01
 
| Overwhelm and Destroy
 
| Overwhelm and Destroy
| [[Dragonfly]]<br />[[Overflow]]<br />[[Slammer]]<br />Main Menu
+
| Main Menu, Dragonfly, Overflow, Slammer
 
| 4:20
 
| 4:20
 
| [http://www.youtube.com/watch?v=hGLjpFn6llc]
 
| [http://www.youtube.com/watch?v=hGLjpFn6llc]
 
|-
 
|-
| #2
+
| #02
|Overdrive
+
|Overdrive
| [[Jagged Edge]]<br />[[Loops of Fury]]
+
| Jagged Edge, Loops of Fury
 
| 3:13
 
| 3:13
 
| [http://www.youtube.com/watch?v=MfjOOeaHltw]
 
| [http://www.youtube.com/watch?v=MfjOOeaHltw]
 
|-
 
|-
| #3
+
| #03
 
| Adrenaline Rush
 
| Adrenaline Rush
| [[Overflow]]<br />[[Stadium]]
+
| Down & Out, Overflow, Stadium
 
| 3:25
 
| 3:25
 
| [http://www.youtube.com/watch?v=bTMcjsPCQlg]
 
| [http://www.youtube.com/watch?v=bTMcjsPCQlg]
 
|-
 
|-
| #4
+
| #04
 
| Want Some Fast
 
| Want Some Fast
| [[Sidewinder]]<br />[[Jagged Edge]]<br />[[Four]]<br />[[Vertigo]]
+
| Four, Jagged Edge, Sidewinder, Vertigo
 
| 3:11
 
| 3:11
 
| [http://www.youtube.com/watch?v=pv98MmUXBRY]
 
| [http://www.youtube.com/watch?v=pv98MmUXBRY]
 
|-
 
|-
| #5
+
| #05
 
| Low Ride
 
| Low Ride
| [[Karsutra]]<br />[[Carpark]]<br />[[Dragonfly]]<br />[[Killing Field]]
+
| Carpark, Dragonfly, Karsutra, Killing Field
 
| 3:01
 
| 3:01
 
| [http://www.youtube.com/watch?v=FoKJoWBYqk4]
 
| [http://www.youtube.com/watch?v=FoKJoWBYqk4]
 
|-
 
|-
| #6
+
| #06
 
| Careening
 
| Careening
  +
| {{nowrap|Axehead, Docklands, Loops of Fury, Up 'n Over}}
| [[Up 'n Over]]<br />[[Loops of Fury]]<br />[[Axehead]]<br />[[Docklands]]
 
| 3:38
+
| 3:28
| [http://www.youtube.com/watch?v=G7vc8Xn4Q2g]
+
| [https://www.youtube.com/watch?v=ENdylMnepQs]
 
|-
 
|-
| #7
+
| #07
| Do What You Want To Do
+
| {{nowrap|Do What You Want To Do}}
| [[Fall Out]]<br />[[The Wreckoning]]<br />Intro
+
| Intro, Fall Out, Leap of Faith, The Wreckoning
 
| 4:15
 
| 4:15
 
| [http://www.youtube.com/watch?v=UZpZbonHhkE]
 
| [http://www.youtube.com/watch?v=UZpZbonHhkE]
 
|-
 
|-
| #8
+
| #08
 
| Country Crush
 
| Country Crush
  +
| Credits, Cyclone, Fall Out, Oilslick
| [[Oilslick]]<br />[[Fall Out]]<br />[[Cyclone]]<br />Credits
 
 
| 3:13
 
| 3:13
 
| [http://www.youtube.com/watch?v=Iu2OSxY7qcg]
 
| [http://www.youtube.com/watch?v=Iu2OSxY7qcg]
 
|-
 
|-
| #9
+
| #09
 
| Screaming Siren
 
| Screaming Siren
| [[Axehead]]<br />[[Up 'n Over]]<br />[[Loops of Fury]]<br />[[Docklands]]
+
| Avalanche, Axehead, Up 'n Over
| 3:26
+
| 3:37
| [http://www.youtube.com/watch?v=ENdylMnepQs]
+
| [http://www.youtube.com/watch?v=G7vc8Xn4Q2g]
 
|-
 
|-
 
| #10
 
| #10
 
| Pounding Pavement
 
| Pounding Pavement
| [[Avalanche]]<br />[[High Pressure]]
+
| Avalanche, High Pressure
 
| 3:01
 
| 3:01
 
| [http://www.youtube.com/watch?v=oYNjsgkVPA8]
 
| [http://www.youtube.com/watch?v=oYNjsgkVPA8]
Line 486: Line 521:
 
[[File:RawIntro|thumb|600px|left]]
 
[[File:RawIntro|thumb|600px|left]]
 
{{-}}
 
{{-}}
 
==Regional differences==
 
''Destruction Derby Raw'' is the only game in the ''Destruction Derby'' series that contain (at least notable) regional differences. As the game was published in North America by Midway Games instead, a different cover box art was created and the logo on the cover was redesigned too. In-game however this logo never appears and the original PAL European one is still there.
 
 
The most notable change in-game is the font used for when earning points. Whilst the European release uses the flaming-coloured font like from the 'RAW' typeface, the NTSC American version has a different one. Weirdly, the typeface in the main menus are still the same, and not like the one used for points.
 
 
In the American version the [[turbo boost]] meter is coloured green rather than blue. At the start of a race when the lights turn green, you can drive off almost immediately whereas in the European release there is a split second delay (although this ''might'' actually be caused by the 50/60hz difference). Also if the player is positioned 1st in a race, or there is only 1 lap left, the number indicator turns to red and flashes. The colours remain just yellow and static in the European release.
 
 
Two other subtle differences that may be considered mistakes in the American version is that on startup it still contains the PRESS START screen despite there being no choice of other languages. Also when crossing the finishing line in a race, the number of laps spins back to 1, rather than turning to 0.
 
   
 
==Reception==
 
==Reception==
  +
{| border="1" cellpadding="1" cellspacing="1" class="table" style="width: 300px; float: right;"
{{Video game reviews
 
  +
|bgcolor="#D78647"|Reviewer
|rev1=GameSpot
 
  +
|bgcolor="#D78647"|Score
|rev1Score=7.5 our of 10<ref>{{cite web |url=https://www.gamespot.com/reviews/destruction-derby-raw-review/1900-2634413/ |publisher=GameSpot |author=Frank Provo |date=27 September 2000}}</ref>
 
  +
|-
|rev2=IGN
 
 
| ''GameSpot''
|rev2Score=7.9 out of 10<ref>{{cite web |url=http://uk.ign.com/articles/2000/10/05/destruction-derby-raw |publisher=IGN |author=Doug Perry |date=5 October 2000}}</ref>
 
 
| 7.5 out of 10<ref>{{cite web |url=https://www.gamespot.com/reviews/destruction-derby-raw-review/1900-2634413/ |publisher=''GameSpot'' |author=Frank Provo |date=27 September 2000}}</ref>
}}
 
  +
|-
 
| ''IGN''
 
| {{nowrap|7.9 out of 10<ref>{{cite web |url=http://uk.ign.com/articles/2000/10/05/destruction-derby-raw |publisher=''IGN'' |author=Doug Perry |date=5 October 2000}}</ref>}}
  +
|-
  +
| ''GameFan''
  +
| 50%<ref>{{cite magazine |magazine=''GameFan'' |issue=Vol 8 Issue 10 |page=54}}</ref>
  +
|-
  +
| ''NextGen''
  +
| 2 out of 5<ref name=nextgen>{{cite magazine |magazine=''NextGen'' |issue=Vol 2 Issue 11 |date=November 2000 |author=Chet Barber}}</ref>
  +
|-
  +
| ''Playmania'' (ES)
  +
| 7 out of 10<ref>{{cite magazine |magazine=''Playmania'' |issue=38 |page=078}}</ref>
  +
|-
  +
| ''Official PlayStation Magazine'' (NZ)
  +
| 8 out of 10<ref>{{cite magazine |magazine=''Official NZ PlayStation Magazine'' |issue=041 |page=77 |date=January 2001}}</ref>
  +
|-
  +
| ''Superjuegos'' (ES)
  +
| 86%<ref>{{cite magazine |magazine=''Superjuegos'' |issue=099 |page=86}}</ref>
 
|}
  +
Reception to ''Destruction Derby Raw'' was largely mixed to positive. ''PlayStation Magazine'' (PSM) in a preview called the [[Pass Da Bomb]] mode a "great addition" and was happy with the "realistic" car damage.<ref>{{cite magazine |magazine=''PlayStation Magazine'' |issue=37 |page=34 |date=September 2000}}</ref> The reviewer from ''GamePro'' called it a "good" game and praised the sound effects and its "appropriate" soundtrack, but noted the "significant slowdown" when a lot of cars are on screen.<ref>{{cite web |url=http://edition.cnn.com/2000/TECH/computing/10/19/destruction.derby.idg/index.html |title=Review: Destruction Derby Raw (from GamePro.com) |publisher=CNN/GamePro |date=19 October 2000}}</ref> Chet Barber from ''NextGen'' felt that DDR brought nothing new to the table compared to the first two games, and thought that there was a quality decrease.<ref name=nextgen/>
  +
{{-}}
   
 
==Advertisement==
 
==Advertisement==
Line 590: Line 637:
 
*Beverley Bright, Paul Houlders
 
*Beverley Bright, Paul Houlders
 
[[Category:Games]]
 
[[Category:Games]]
  +
[[Category:Destruction Derby Raw]]

Revision as of 21:19, 16 September 2018

Destruction Derby Raw
(DDR)
DDRaw
Raw-PAL
Developer Studio 33
Publisher EU: Psygnosis
NA: Midway Games
Original release 2000
Players 1-4 players
Ratings ELSPA: 3+
ESRB: E
Predecessor Destruction Derby 2 (not counting Destruction Derby 64)
Successor Destruction Derby Arenas
Can anyone stop the mechanical mayhem?
~ from the main menu theme

Destruction Derby Raw is the fourth installment in the Destruction Derby series, released exclusively for the PlayStation in June 2000. It was developed by Studio 33 and published by Psygnosis (in Europe) and by Midway Games (in North America).

Development

Reflections Interactive, the developers of Destruction Derby and Destruction Derby 2, started working on the hit action-driving game Driver in 1998 and ended its relationship with Destruction Derby.[1] Liverpool-based Studio 33 was granted the developing rights from Psygnosis for Destruction Derby 3 in 1999 (following Formula One 99).

Psygnosis, part of Sony Computer Entertainment (SCE), disappeared from North America by 1999, but through a publishing deal with Midway Games, Raw was able to be released on that market too.[2] The same year saw the release of Destruction Derby 64, developed under license from Psygnosis. Destruction Derby Raw was one of the last games to feature the Psygnosis name as the company was fully integrated into SCE Europe and renamed to Studio Liverpool.

The two PlayStation predecessors had platinum sales, and Raw continued this success yet again. It was added to PlayStation's Platinum Range/Greatest Hits on 15 February 2002.

Early images

These are screenshots taken from the PlayStation Magazine 01/00 disc from 1999, which show early previews of Destruction Derby 3.

DD3 beta images

Car images

These images show how the three cars in question looked like some time during development. They were taken from the Spanish Superjuegos magazine. They look similar to final except from minor design changes, like the colours and wheels.

Release dates

PlayStation
  • EU: 30 June 2000
  • NA: 26 September 2000

Gameplay

Of1 gp

A race in Up 'n Over

Kf gp

Classic mode played in Killing Field in a Supernova

Destruction Derby Raw had a large overhaul in gameplay terms, with both speed and collisions toned down compared to Destruction Derby 2. This made the car physics and car handling to look more realistic. The classic Destruction Derby events have also been toned down, making them easier to complete (DD2 was considered by many to be very difficult). Generally races and derbies last longer now because there is a lesser chance to wreck a car as quick.

The pit stops were removed in tracks as well as the commentator, and competitors' profiles. The commentator was re-added Raw's successor, Destruction Derby Arenas, making Raw the only game in the series without a commentator. A notable addition to Raw was the turbo boost, which gives temporary extra speed to the player.

Rawmayhem1

The player in a Police car, in Oilslick

Although points were always a key element in the series, Raw expanded on the points system with a much greater amount of point-earning events - the previous games were somewhat limited to spins. Each point 'event' also bears a unique name of its own that is displayed on screen when achieved. They are listed in the section below.

There has also been a change to the damage engine in Destruction Derby Raw. A car that has had its front badly smashed cannot be totally wrecked unless the overall damage meter is filled up to the top. This arguably makes it less risky to hit others with the front bumper compared to Destruction Derby 2 and the first Destruction Derby, where a car would be completely wrecked with its front totalled even if the rest of the car is in good condition. While this sounds like surviving is easier in Raw, there is a catch because now in race events the player must stay alive regardless, or else will get no points. A subtle change compared to DD2 is that tyres are no longer lost when a car's rear is totalled.

Destruction Derby Raw no longer uses a 'division' system in its career modes, and it has no seasons either (this was also the case in Destruction Derby 64). Every race is instead done individually. Raw is also the only game in the series where career modes do not have any derby events, only races. In Raw, the player always starts a race on 20th (last) place.

Like DD2 before it, Raw was very much American-inspired, but this time shed the high-speed NASCAR style in favour of a western/country theme, with many cars based on American classics. This is very well demonstrated in the game's credits FMV, mixing both that theme with a silent film-like presentation.[3]

Points system

Raw points

DDR's points indicator.

Raw damage

DDR's damage indicator.

Destruction Derby Raw named two different points that could be earned: Crash Points, which deals with wrecking; and Race Points, which are earned from race positions. The race points feature would award the player extra points, depending on their race position, similar to Wreckin' Racing in the original Destruction Derby game.

Race Points

  • In Wreckin' Racing mode, the race position 1st gets 1000 race-points added together with the Crash points. 2nd gets 900, 3rd gets 800, 4th gets 700, 5th gets 600, 6th gets 500, 7th gets 400, 8th gets 300, 9th gets 200 and 10th gets 100 race points. Below 10th place gets no race points.
  • In Smash 4 $ mode, all the total points you get in every event will be transferred into money ($).

Crash Points

All the crash points in the game have names, as shown in the game's manual. The manual also states: "The lowest single score is 10 points for a minor bump, but you can create combo carnage for up to 1000 points!". The maximum number of points possible is 9999, though this is extremely hard to reach and arguably only possible in the Classic or Skyscraper events. In the Battle modes, the points are referred as 'Battle Points' at the end of an event.

Unlike in Destruction Derby 2, attacking cars that are flipped over now earns the player points as normal.

The tables below show all the points events in Destruction Derby Raw.

Collisions
Event Name Points
Minimal damage TEETH RATTLER 10
Medium damage JAW BREAKER 30
Massive damage BONE CHRUNCHER 50
Barrier slammed BARRIER SLAMMER 50
Roof hit SKULL CRUSHER 200
Belly hit GUT WRENCHER 200
Car destroyed
(i.e. gripping)
FLATLINER 300
Spins
Spins Name Points
90° X axis 90° LOOP 50
180° X axis 180° LOOP 100
360° X axis LOOP THE LOOP 200
720° X axis 2X LOOP THE LOOP 300
90° Y axis 90° SPIN 50
180° Y axis 180° SPIN 100
360° Y axis 360° SPIN 200
720° Y axis 720° SPIN 300
90° Z axis 90° ROLL 50
180° Z axis 180° ROLL 100
360° Z axis BARREL ROLL 200
720° Z axis 2X BARREL ROLL 300
Combos
Combos Name Points
Spin + Spin HURRICANE 400
Roll + Roll TIDAL WAVE 400
Loop + Spin ROLLERCOASTER 500
Spin + Roll CORKSCREW 500
Roll + Loop REVOLVER 500
Skull Crusher + Flatliner HITMAN SPECIAL 700
Gut Wrencher + Flatliner VULTURE FEAST 700
Spin + Spin + Flatliner A-BOMB 900
Roll + Roll + Flatliner AIRLINE CRASH 900
Loop + Spin + Flatliner UNDERTAKER 1000
Spin + Roll + Flatliner ANGEL OF DEATH 1000
Roll + Loop + Flatliner GRIM REAPER 1000

Game modes

Rawmenu

Destruction Derby Raw Main Menu

Destruction Derby Raw has a large variety of game modes with several newly introduced, including a team-play mode and a DD-style event on top of buildings. The Battle modes all support multiplayer with up to 4 player splitscreen.

Locations

Tracks

Wreckinall

Wreckin' Racing screen with all tracks unlocked

Destruction Derby Raw has a total of 25 race tracks (most in the series). For some tracks there are two variants: one being a long one and the other a short one. In the case of Avalanche though, both its two variant tracks are about the same in length but with subtle differences - for the sake of correctness it is labelled here as [1] and [2] instead.

However the short version of a track is not necessarily quicker lasting - their laps are normally higher, and the number of laps can range from 4 to as much as 15 (in Oilslick and Carpark). Races can take place either during the day, dusk or night - this variable is randomly chosen by the game when starting an event.

The following list of tracks is sorted by their order of appearance in Smash 4 $:

*Has 15 competitors rather than 19, presumably due to the short size of these tracks.

Bowls

There are three bowls (each called "Arena" in-game) with the main differences being the environment. Unlike Destruction Derby 2, all the bowls in Raw are available from the beginning without having to unlock them.

Highrises

The skyscrapers (called "Highrise" in-game) are the top of blocks used in Skyscraper mode.

Vehicles

New Bonus Cars Screen

The 8 bonus cars

There are 18 cars in the game. Each of the cars have an upgraded version, effectively making 36 total. The upgraded models usually have better stats, and are distinguished by their wheels. Many of the cars are based on classic American ones.

Bonus cars are basically part of the total 36, but are treated as ones that must be unlocked one by one in Wreckin' Racing, before they can be bought (and saved) in Smash 4 $ mode.

Cars can be saved on the PlayStation memory card so that they can be loaded and used in one of the Battle modes. To do this, the player must first purchase a car in Smash 4 $ before having the ability to save it. Any owned car from Smash 4 $ can be saved with those stats, so if the car has been tuned (upgraded), it would be saved that exact way. This also includes if the car's Strength stat has decreased after taking part in a Smash 4 $ race.

Cars listed italic are bonus cars..
* Not driven by your competitors.

Unplayable

These cars appear in-game (whether in gameplay or an FMV) although are not playable.[4]

Competitors

Unlike the two predecessors, the drivers of Raw don't have a profile or picture. However they generally do still differ in terms of ability.

AI

The 'best' competitors in races are most likely going to be Punk Face, Harry, Fastback and Easy Ride. They normally always begin races from 1st to 4th place respectively, and usually always finish in the top 6. These four notably also have unique exclusive paintjobs that cannot be chosen by the player. The four drivers listed above don't take part in derbies, where there are only 15 opponents.

While they are usually the best, there are several other drivers that often do better, such as Berserkoid or GT Luvva. Much of this usually depend on the specific race tracks - for example Punk Face almost always finishes 1st in the game's first track, Dragonfly, but in certain other tracks is likelier to finish behind a few other competitors. Some drivers that are weak in races perform much better in derbies, like U Suck. Generally though the competitors are not as varied in terms of style as they were in Destruction Derby for instance.

Each competitor has two or three types of cars of choice that they use, and two colour choices (except the four listed above). Their choices always depends on what car and colour the player chooses.

The AI in Raw is largely toned down compared to Destruction Derby 2. The opponents almost always drive at a lower speed than the player's, making it a lot easier for the player to finish high up in races (although countervailed by the fact the player always starts at last place), and spinning opponents is now also easily done. Opponents are much less likely to be gripped compared to DD2, which is a combination of the weaker AI and the newer damage engine. They are also easily affected by the player - if the human player hits a driver really hard at least twice, they are very easily going to lose control and struggle to get back to driving.

High Score names

When you newly start the game, the default high scores are as follows:

WRECKIN' RACING SMASH 4 ASSAULT CLASSIC DD PASS DA BOMB SKYSCRAPER
MAGICAL M RICHIE NEWY DOMINATOR GREASY LVR AL SPARROW
TAZ JEZ MUMBLES TECHNIK HARRY JEZ
LOVEHANDLE BISHI WAGGY DAZZLER PUNKFACE RICHIE

These all look like random names, with the exception of HARRY and PUNKFACE, which are real competitors in the game.

Regional differences

Teethrattler

Difference between points' font: original PAL (top) and NTSC (bottom)

Destruction Derby Raw is the only game in the Destruction Derby series that contain (at least notable) regional differences. As the game was published in North America by Midway Games instead, a different cover box art was created and the logo on the cover was redesigned too. In-game however this logo never appears and the original PAL European one is still there. Below is a further list of differences:

  • The most notable change in-game is the font used for when earning points. Whilst the European release uses the flaming-coloured font like from the 'RAW' typeface, the NTSC American version has a different one. Weirdly, the typeface in the main menus are still the same, and not like the one used for points.
  • In the NTSC version the turbo boost meter is coloured green rather than blue.
  • At the start of a race when the lights turn green, you can drive off immediately in the NTSC release, whereas in the PAL release you have to wait an extra second for the lights to turn off before being able to move.
  • In the NTSC version if the player is positioned 1st in a race, or there is only 1 lap left, the number indicator turns to red and flashes. The colours remain just yellow and static in the PAL version.
  • When starting a race in PAL, the number of laps shows as one more than the total (until the player crosses the first chequered line), but in NTSC it remains the same number even at the very start of the race.
  • The opponent driver 'Hot Balls' is named 'Muffler' in the NTSC version.
  • The vehicle choices that (some) competitors make in a race differs in the different releases - for example Speedfreak often uses a Supernova in NTSC, which virtually never occurs in the PAL version.
  • The 'Enter Name' screen looks slightly different in the two versions.
  • The default radar view in PAL is set to 'off', and in NTSC to 'auto'.
  • When crossing the finishing line in a race in the NTSC version, the number of laps spins back to 1, rather than turning to 0 like it does in PAL. It's likely a developers' mistake in NTSC.

Soundtrack

The game's soundtrack is made up of rock, with a few other influences including country music. According to the credits, as listed under In-game Music ~ Psygnosis, Gary McKill, Mike Clarke, and Dan Selby composed the songs. Interestingly if you put the Raw CD in a computer, the OS would tag the artist as System of a Down. This is most likely just a tongue-in-cheek by a Psygnosis employee.

Unlike the previous games, Raw does not have an in-game music player. However the disc is still CDDA so the tracks can be played on a standard CD player.

The title of the first song, "Overwhelm and Destroy", originates from the 1966 American film Mondo Keyhole. This also appeared in the song "Brain Freeze" in Command & Conquer: Yuri's Revenge.

Track no Name Featured in Length Link to YouTube
#01 Overwhelm and Destroy Main Menu, Dragonfly, Overflow, Slammer 4:20 [1]
#02 Overdrive Jagged Edge, Loops of Fury 3:13 [2]
#03 Adrenaline Rush Down & Out, Overflow, Stadium 3:25 [3]
#04 Want Some Fast Four, Jagged Edge, Sidewinder, Vertigo 3:11 [4]
#05 Low Ride Carpark, Dragonfly, Karsutra, Killing Field 3:01 [5]
#06 Careening Axehead, Docklands, Loops of Fury, Up 'n Over 3:28 [6]
#07 Do What You Want To Do Intro, Fall Out, Leap of Faith, The Wreckoning 4:15 [7]
#08 Country Crush Credits, Cyclone, Fall Out, Oilslick 3:13 [8]
#09 Screaming Siren Avalanche, Axehead, Up 'n Over 3:37 [9]
#10 Pounding Pavement Avalanche, High Pressure 3:01 [10]

Intro

RawIntro

RawIntro


Reception

Reviewer Score
GameSpot 7.5 out of 10[5]
IGN 7.9 out of 10[6]
GameFan 50%[7]
NextGen 2 out of 5[8]
Playmania (ES) 7 out of 10[9]
Official PlayStation Magazine (NZ) 8 out of 10[10]
Superjuegos (ES) 86%[11]

Reception to Destruction Derby Raw was largely mixed to positive. PlayStation Magazine (PSM) in a preview called the Pass Da Bomb mode a "great addition" and was happy with the "realistic" car damage.[12] The reviewer from GamePro called it a "good" game and praised the sound effects and its "appropriate" soundtrack, but noted the "significant slowdown" when a lot of cars are on screen.[13] Chet Barber from NextGen felt that DDR brought nothing new to the table compared to the first two games, and thought that there was a quality decrease.[8]

Print

Box arts

Front covers

Back covers

References

  1. Full text of "Arcade - Issue 02 (1999-01)(Future Publishing)(GB)". Future Publishing (January 1999).
  2. Destruction Derby Raw Review. GameSpot (27 Sep 2000).
  3. PlayStation - Destruction Derby Raw Credits (HD). YouTube (uploaded by King Arthur Pendragon).
  4. Source: Internet Game Cars Database, http://www.igcd.net/
  5. Error on call to Template:cite web: Parameters url and title must be specifiedFrank Provo (27 September 2000). . GameSpot.
  6. Error on call to Template:cite web: Parameters url and title must be specifiedDoug Perry (5 October 2000). . IGN.
  7. GameFan (Vol 8 Issue 10): 54. 
  8. 8.0 8.1 Chet Barber (November 2000). NextGen (Vol 2 Issue 11). 
  9. Playmania (38): 078. 
  10. Official NZ PlayStation Magazine (041): 77. January 2001. 
  11. Superjuegos (099): 86. 
  12. PlayStation Magazine (37): 34. September 2000. 
  13. Review: Destruction Derby Raw (from GamePro.com). CNN/GamePro (19 October 2000).

Credits

Raw loading

The loading screen

Lead Programmer
  • Nick Koufou
AI Programmer
  • Martin MacGill
Dynamics Programmer
  • Tom Shepherd
Sound Programmer
  • Tasos Brakis
Sound Designer
  • Tasos Brakis
Front‑End
  • Shaun Morris, Rich Yandle
Tools
  • Luke Boumphrey, Ron Culton
Additional Programming
  • Chris Carty, Phil Hilliard, John White
Track Artists
  • Dominic Giles, Nick Hinton, Jeremy Ramsay
Texture Artists
  • Darrell Gallagher, Ian Hall
Cars
  • David Glanister
FMV Artists
  • John Carter, David Newhouse
Graphic Designer
  • Lee Wagner
Web Design
  • Sandra Connor
Managing Director
  • John White
Special Thanks
  • Beverley Bright, Paul Houlders