Destruction Derby Wiki
 
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{{DISPLAYTITLE:''{{PAGENAME}}''}}
 
{{Installment
 
{{Installment
|title = Destruction Derby Arenas
+
|name= ''Destruction Derby Arenas''<br>(DDA)
|image = [[File:DDArenas.png|175px]]<br/>[[File:Arenas.jpg|250px]]
+
|image = [[File:DDArenas.png|175px]]<br/>[[File:DDA PAL front.jpg|250px]]
 
|developer = Studio 33
 
|developer = Studio 33
 
|publisher = EU: SCEE<br>NA: Gathering of Developers
 
|publisher = EU: SCEE<br>NA: Gathering of Developers
|engine =
 
|genre = Demolition Racing
 
 
|released = 2004
 
|released = 2004
 
|ratings = [http://en.wikipedia.org/wiki/Entertainment_Software_Rating_Board ESRB]: T<br>[http://en.wikipedia.org/wiki/Pan_European_Game_Information PEGI]: 12+
 
|ratings = [http://en.wikipedia.org/wiki/Entertainment_Software_Rating_Board ESRB]: T<br>[http://en.wikipedia.org/wiki/Pan_European_Game_Information PEGI]: 12+
 
|platforms = PlayStation 2
 
|platforms = PlayStation 2
  +
|modes = 1-2 players (up to 20 players online)
|prequel = ''[[Destruction Derby Raw]]''
 
  +
|prequel = {{RAW}}
 
}}
 
}}
 
'''''Destruction Derby Arenas''''' is fifth installment in the ''Destruction Derby'' series, first released in January 2004 exclusively for the [[wikipedia:PlayStation 2|PlayStation 2]]. It was developed by [[wikipedia:Studio 33|Studio 33]] and published by [[wikipedia:Sony Computer Entertainment|Sony Computer Entertainment]] in Europe, and by [[wikipedia:Gathering of Developers|Gathering of Developers]] in North America. It has been so far the last video game in the series.
   
  +
==Development==
{{Redirect|Arenas|info about an arena place|Arena}}
 
  +
On 2 April 2002, ''[[wikipedia:GameSpot|GameSpot]]'' reported that Studio 33 was working on ''Destruction Derby 4'', a successor to {{RAW}}.<ref>{{cite web |url=https://www.gamespot.com/articles/destruction-derby-4-coming-to-ps2/1100-2859783/ |title=Destruction Derby 4 coming to PS2? |date=2 April 2002 |publisher=GameSpot}}</ref> In March 2003, ''Destruction Derby Arenas'' was first publicised by Sony Computer Entertainment Europe (SCEE). It was also revealed at this time that the game would be playable online.<ref>{{cite web |url=https://www.gamespot.com/articles/hands-ondestruction-derby-arenas/1100-2912254/ |title=Hands-on Destruction Derby Arenas |author=Justin Calvert |publisher=GameSpot |date=7 March 2003}}</ref> SCEE also demonstrated a demo version of the new game at E3 2003.<ref>{{cite web |url=https://www.gamespot.com/articles/destruction-derby-arenas-impressions/1100-6028229/ |title=Destruction Derby Arenas Impressions |date=15 May 2003 |author=Jeff Gerstmann |publisher=GameSpot}}</ref>
   
  +
Nick Koufou, the game's project leader, said in June 2003 that the biggest new feature of ''Destruction Derby Arenas'' was its online multiplayer, allowing up to 20 players to race online. Koufou also called the "interactive environments" of the tracks a great new addition that will "distinguish DDA from its predecessors or any other racing game." He also said that the game was aiming for 'ridiculousness' rather than realism.<ref>{{cite web |url=https://www.eurogamer.net/articles/i_ddarenas_ps2 |title=Destruction Derby Goes Online |author=Martin Taylor |publisher=Eurogamer |date=24 June 2003}}</ref> DDA was one of the earliest titles that supported the [[wikipedia:PlayStation 2 online functionality|PS2 online service]] in the European market.<ref>{{cite web |url=http://news.bbc.co.uk/1/hi/technology/2985706.stm |author=Alfred Hermida |publisher=BBC News |date=13 June 2003 |title=Taking the PlayStation online}}</ref>
'''''Destruction Derby Arenas''''' is the fourth and last installment of the [[Destruction Derby series]], first released in January 2004 exclusively for the [http://en.wikipedia.org/wiki/PlayStation_2 PlayStation 2]. It was developed by ''[http://en.wikipedia.org/wiki/Studio_33 Studio 33]'' and published by ''[http://en.wikipedia.org/wiki/Sony_Computer_Entertainment SCEE]'' (in Europe) and ''[http://en.wikipedia.org/wiki/Gathering_of_Developers Gathering of Developers]'' (in North America). It is the successor of [[Raw]].
 
   
  +
On 15 August 2003, SCEE launched an official website at www.ddarenas.com, which had information about the game including its tracks and the characters' profiles. Some of the content, particularly the attributions of the characters' cars, were changed by the time the game was released, but the website was never updated. Surprisingly the server for this website was still alive until as late as 2016.
It was the first and only one of the series that was released for the PlayStation 2. It was also playable online via [http://en.wikipedia.org/wiki/PS2_Online PS2's Online 'Net Play'] with up to 16 players. On 30 June 2008, the online service for several PS2 games, which included DDArenas, were closed down.
 
   
  +
On 16 October 2003, [[wikipedia:Electronic Arts|Electronic Arts]] announced that it had purchased developer Studio 33 and that it would be incorporated into its North West team in nearby [[wikipedia:Warrington|Warrington]], England.<ref>{{cite web |url=https://www.gamesindustry.biz/articles/ea-buys-studio-33-for-undisclosed-sum |title=EA buys Studio 33 for undisclosed sum |author=Tom Bramwell |publisher=gamesindustry.biz |date=16 October 2003}}</ref>
''Studio 33'' first announced on 3 April 2002 that ''Destruction Derby 4'' for the PS2 will be developed in [http://en.wikipedia.org/wiki/Liverpool Liverpool], the developer's home studio. The game was first officially leaked on 23 June 2003. On 15 August 2003, the official website was launched at [http://www.ddarenas.com ddarenas.com] (still active).
 
   
  +
===Pre-release differences===
Only two months after that, ''[http://en.wikipedia.org/wiki/Electronic_Arts Electronic Arts]'' acquired Studio 33, making DDArenas Studio 33's last game. Despite this, EA did not license the game, which was released 3 months after the acquiring deal, as the game was developed completely by the Studio 33 team.
 
  +
Using information gathered from screenshots or trailers, there are many differences that were noted between earlier preview versions and the final one:
__TOC__
 
  +
{{-}}
 
  +
;Graphics:
  +
*The visuals were brighter, with much more intense colours.
  +
*Rims and vehicle bodies where much shinier.
  +
*Explosion smoke was grey, instead of black in the final release.
  +
  +
[[File:Carparts.png|thumb|200px|A flexible car customisation feature shown in the trailer, but not released]]
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;Vehicles:
  +
* All cars had orange headlights instead of clear like in the final game.
  +
* Cars could be customised in different ways. In the final game, you can only earn permanent upgrades. See [[Car Customisation]] for more details about this cut feature.
  +
* The default rims were different. They were gold-ish, and had more, thinner spokes
  +
  +
;Gameplay:
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*The camera was positioned lower.
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*There weren't any camera animations during the countdown.
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*Throwing opponents in arena traps wouldn't earn you any scores.
  +
  +
;Other:
  +
*When the game's logo landed on the screen a loud impact could be heard. This is muted in the final game.
  +
*N2O bottles were meant to turn red when completely filled, with smoke emitting from the valves. Also the bottles in the HUD would shake.
  +
*In the [[Titan]] arena, the large spinning stone wall was meant to be made out of steel, and had a different shape. This can still be seen in the arena's preview video in the selection screen.
  +
*The HUD was more basic, and had an indicator of how many opponents you have killed by putting a number of skulls on the screen.
  +
  +
Overall there were a large amount of changes made between the preview at E3 and the final release version.
  +
  +
===Retail version===
 
[[File:DDA title.png|thumb|right|200px|The title screen]]
  +
The game's release build was completed on 24 November 2003,<ref>{{cite web |url=http://hiddenpalace.org/Destruction_Derby_Arenas_(Sep_4,_2003_prototype) |title=Destruction Derby Arenas (Sep 4, 2003 prototype) |publisher=Hidden Palace}}</ref> around the same time the playable demo from ''Official PlayStation 2 Magazine'' (Demo 40, SCED-51535 and SCED-51565) arrived. ''Destruction Derby Arenas'' was finally released in Europe on 9 January 2004, with the American release almost three months later published there by [[wikipedia:Gathering of Developers|Gathering of Developers]].
  +
  +
SCEE had also sponsored a [[wikipedia:Banger racing|banger racing]] team called "The Demons" from [[wikipedia:Darlaston|Darlaston]] in the West Midlands, England. Their car designs were used in the game.<ref>{{cite web |url=http://www.johnmarlow.net/banger-teams-2/the-demons |title=The Demons |publisher=John Marlow Racepix}}</ref> A sponsored event commemorating the game's launch and featuring The Demons took place at [[wikipedia:Hednesford Hills Raceway|Hednesford Hills Raceway]].<ref>{{cite web |url=https://www.expressandstar.com/news/2013/06/10/still-a-smashing-time-as-hednesford-hills-raceway-celebrates-50th-anniversary/ |title=Still a smashing time as Hednesford Hills Raceway celebrates 50th anniversary |publisher=''Express & Star'' |date=10 June 2013}}</ref>
  +
  +
===Release dates===
 
;PlayStation 2
 
*EU: 9 January 2004
 
*NA: 30 March 2004
  +
  +
===Online shut down===
  +
[[File:Screenshot_(3).png|thumb|200px|Sony's DNAS servers have been shutdown, blocking online play]]
  +
On 30 June 2008, the online service for ''Destruction Derby Arenas'', among several other games, were closed down.<ref>{{cite web |url=https://www.engadget.com/2008/04/07/scee-severing-several-servers-for-online-ps2-psp-games/ |title=SCEE severing several servers for online PS2, PSP games |date=7 April 2008 |publisher=Engadget |author=Ludwig Kietzmann}}</ref> When you attempt to go online nowadays, all you're greeted with is an error message (see picture).
   
 
==Gameplay==
 
==Gameplay==
[[File:Titan gp3.jpg|thumb|right|250px|Demolition in the [[Titan]] arena. [[Set]] is shown here hitting [[Danni Brennan]].]]
+
[[File:Titan gp3.jpg|thumb|right|250px|A derby in [[Titan]]]]
  +
''Destruction Derby Arenas'' had a major revamp in style, shedding the former found in the earlier PlayStation titles in favour of a more arcade-like racer with a brighter, cartoonish tone and colour palette. Its gameplay has had major changes with the addition of [[Nitro]] boosting and introducing a large variety of other pick-ups, such as the [[Shield]] or the [[TNT]]. Race tracks are widely 'interactive' now, adding several new gameplay elements rather than just focusing on the demolition derby and driving.
   
  +
The main [[Championship]] is now divided into four 'rounds', each containing three race events and finishing with a derby, after which a medal is given to the player and new [[car customisation]] tools are unlocked. There's also once again a [[commentator]] in the game.
Of course, as Arenas is on PS2, the graphics are a lot better than its prequels on PS1. However, the graphics are not really well for a game released in 2004; Burnout 3: Takedown, for example - released in the same year - has much better graphics and it's fast-moving too. Despite this, Arenas has very good texture details as well as colours in its graphics.
 
   
  +
The game also supported local multiplayer with up to 2 human players in both [[Wrecking Racing]] race events and [[Destruction Bowl]] derby events.
Some new gameplay elements were introduced, including [[Score Multiplier]], [[Shield]] and an [[TNT]].
 
{{-}}
 
   
==Modes==
+
===Points system===
  +
The points (now called 'Score') are now given out in several categories on top of the race position:
  +
*Spin - deals with the spinning of opponents.
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*Style - points given for jumps, flips, turns and other similar performances.
  +
*Power - given for hitting opponents, including performing a 'Gut Wrencher', or just [[gripping]], which is referred to in the game as 'killing'.
  +
  +
In addition there is also a pick-up called [[Points]] which gives extra points to the player.
  +
  +
==Game modes==
 
[[File:DDA menu.png|thumb|right|200px|''Destruction Derby Arenas'' Main Menu]]
 
[[File:DDA menu.png|thumb|right|200px|''Destruction Derby Arenas'' Main Menu]]
 
[[File:DDA track.png|thumb|right|200px|Track selection]]
   
 
*[[Championship]]
 
*[[Championship]]
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**[[Pass The Bomb]]*
 
**[[Pass The Bomb]]*
   
<small>These are online modes that are not playable anymore, since the online service of the game has been switched off and are unable to be played offline.</small>
+
<small>*Online modes are no longer playable since the online service of the game has been switched off and are unable to be played offline.</small>
 
{{-}}
  +
  +
==Locations==
 
===Tracks===
  +
<gallery hideaddbutton="true" widths="150" heights="120x" perrow="4" spacing="small" captionalign="left" orientation="none" captionsize="medium">
 
Airfieldlogo.png|[[Airfield]]
  +
Chinatownlogo.png|[[Chinatown]]
 
Steelworkslogo.png|[[Steelworks]]
  +
Casinologo.png|[[Casino]]
  +
Harborlogo.png|[[Harbour]] <small>(British spelling)</small>
 
Southcentrallogo.png|[[South Central]]
 
Undercontructionlogo.png|[[Under Construction]]
  +
Chinatown2logo.png|[[Chinatown 2|Chinatown: Take 2]]
  +
Refinerylogo.png|[[Refinery]]
  +
Casino2logo.png|[[Casino 2|Casino 2: Double or Quits]]
  +
Subwaylogo.png|[[Subway]]
  +
Southcentral2logo.png|[[South Central 2|South Central 2: Road Rage]]
 
Thedamlogo.png|[[The Dam]]
  +
</gallery>
  +
  +
===Bowls/Arenas===
  +
<gallery hideaddbutton="true" widths="150" heights="120x" perrow="3" spacing="small" captionalign="left" orientation="none" captionsize="medium">
 
Colosseumlogo.png|[[Colosseum]]
  +
Redlinelogo.png|[[Redline]]
  +
Titanlogo.png|[[Titan]]
  +
Bmovielogo.png|[[B-Movie]]
 
Roughjusticelogo.png|[[Rough Justice]]
  +
</gallery>
   
  +
;Trivia
==Tracks==
 
  +
In the 2006 video game ''[[FlatOut 2]]'' (not related to ''Destruction Derby''), the bowls/arenas are listed in the manual as 'Destruction Derby Arenas', with all caps.
[[File:DDA track.png|thumb|right|250px|Track selection]]
 
*[[Airfield]]
 
*[[Steelworks]]
 
*[[Harbour]]
 
*[[Under Construction]]
 
*[[Refinary]]
 
*[[Subway]]
 
*[[The Dam]]
 
*[[Chinatown 1]]
 
*[[Casino 1]]
 
*[[South Central 1]]
 
*[[Chinatown 2]]
 
*[[Casino 2]]
 
*[[South Central 2]]
 
   
==Arenas==
+
==Drivers==
  +
Unlike the previous ''DD'' games, in ''Destruction Derby Arenas'' there are characters who have a full profile including a storyline, and all of whom are playable. Each one of them drives a different sort of vehicle with different statistics. Initially the statistics are pretty average or low, but as the player progresses with each character, additional [[Car Upgrading|car upgrades]] are rewarded for the specific character.
Unlike previous DD games, in Arenas, there were no [[bowls]]. They were instead replaced by [[arenas]], which are indoors instead of outdoors, and are generally bigger.
 
*[[Colosseum]]
 
*[[Red Line]]
 
*[[Titan]]
 
*[[B Movie]]
 
*[[Rough Justice]]
 
   
  +
The player starts out with four characters (the first four listed here) and gradually more are unlocked.
==Characters==
 
Unlike the previous DD games, in Arenas, there are character who have an CGI art, an own personality, a story, and drive their own car. The player can choose a character to play as.
 
   
 
<gallery hideaddbutton="true" widths="100" heights="100x" perrow="5" spacing="small" captionalign="left" orientation="square" captionsize="large">
 
<gallery hideaddbutton="true" widths="100" heights="100x" perrow="5" spacing="small" captionalign="left" orientation="square" captionsize="large">
File:Set w.jpg|[[Set]]
+
File:Set w.jpg|#28: [[Set]]
File:Cadence w.jpg|[[Cadence]]
+
File:Cadence w.jpg|#16: [[Cadence]]
File:Makucha w.jpg|[[Makucha]]
+
File:Makucha w.jpg|#20: [[Makucha]]
File:Noire w.jpg|[[Noire]]
+
File:Noire w.jpg|#10: [[Noire]]
File:Underdog w.jpg|[[Underdog]]
+
File:Underdog w.jpg|#4: [[Underdog]]
File:Mariah w.jpg|[[Mariah]]
+
File:Mariah w.jpg|#15: [[Mariah]]
File:Scratch w.jpg|[[Scratch]]
+
File:Scratch w.jpg|#13: [[Scratch]]
File:Carver w.jpg|[[Carver]]
+
File:Carver w.jpg|#21: [[Carver]]
File:Canvas w.jpg|[[Canvas]]
+
File:Canvas w.jpg|#17: [[Canvas]]
File:Toffee w.jpg|[[Toffee]]
+
File:Toffee w.jpg|#7: [[Toffee]]
File:Johnson w.jpg|[[Johnson]]
+
File:Johnson w.jpg|#8: [[Johnson]]
File:Yin yang w.jpg|[[Yin Yang]]
+
File:Yin yang w.jpg|#15: [[Yin Yang]]
File:Jeremiah w.jpg|[[Jeremiah]]
+
File:Jeremiah w.jpg|#33: [[Jeremiah]]
File:Fortune w.jpg|[[Fortune]]
+
File:Fortune w.jpg|#2: [[Fortune]]
File:Cassandra w.jpg|[[Cassandra]]
+
File:Cassandra w.jpg|#99: [[Cassandra]]
File:Mako w.jpg|[[Mako]]
+
File:Mako w.jpg|#3: [[Mako]]
File:Victim w.jpg|[[Victim]]
+
File:Victim w.jpg|#6: [[Victim]]
File:Brennan w.jpg|[[Brennan]]
+
File:Brennan w.jpg|#22: [[Brennan]]
File:Crane w.jpg|[[Crane]]
+
File:Crane w.jpg|#666: [[Crane]]
File:Red widow w.jpg|[[Red Widow]]
+
File:Red widow w.jpg|#9: [[Red Widow]]
 
</gallery>
 
</gallery>
   
==Music==
+
==Bonus Cars==
  +
There are five bonus cars that can be unlocked. Each are also playable in a [[Championship]].
The in-game music was all composed by Simon Withenshaw. There is also one song featured, called 'Regular John', by Queens of the Stone Age.
 
 
*[[Bonus Car 1]]
 
*[[Bonus Car 2]]
  +
*[[Bonus Car 3]]
  +
*[[Bonus Car 4]]
  +
*[[Bonus Car 5]]
   
==Reception==
+
==Soundtrack==
  +
The in-game music was composed by Simon Withenshaw who hails from [[wikipedia:Cheshire|Cheshire]], England. In addition there was also one licensed song from American rock band [[wikipedia:Queens of the Stone Age|Queens of the Stone Age]].
While the previous DD games had a very positive review, Arenas was mixed. GameSpot rated it 6.2 out of 10, stating that the graphics could've been better, the cameras could've been improved, and that the online modes in the game should've also been available offline.
 
  +
{| border="1" cellpadding="1" cellspacing="1" class="table" style="width: 500px;"
 
  +
|bgcolor="#D78647"|{{nowrap|Track no}}
Others have rated it 7.5 stars. The game was mostly praised for its great arenas which have extra features available.
 
  +
|bgcolor="#D78647"|Name
 
  +
|bgcolor="#D78647"|Artist
Despite these lower ratings, the game is still loved by many gamers who've owned the game. Many state the game is still fun to play.
 
  +
|bgcolor="#D78647"|Featured in
  +
|bgcolor="#D78647"|Length
  +
|-
  +
| #1
  +
| {{nowrap|Main Menu Theme}}
  +
| Simon Withenshaw
  +
| Main Menu
  +
| 2:53
  +
|-
  +
| #2
  +
|Full Power
  +
|Simon Withenshaw
  +
| Airfield, Under Construction, Titan
  +
| 3:06
  +
|-
  +
| #3
  +
| Bulletproof
  +
|Simon Withenshaw
  +
| Chinatown, Harbour, Refinery, Redline
  +
| 2:57
  +
|-
  +
| #4
  +
| Nitrous
  +
|Simon Withenshaw
  +
| Casino, The Dam
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| 3:06
  +
|-
  +
| #5
  +
| Overload
  +
|Simon Withenshaw
  +
| Colosseum, B-Movie, Rough Justice
  +
| 2:55
  +
|-
  +
| #6
  +
| Subsonic
  +
|Simon Withenshaw
  +
| Steelworks, South Central, Subway
  +
| 3:05
  +
|-
  +
| #7
  +
| Supernova
  +
|Simon Withenshaw
  +
| {{nowrap|Chinatown 2, Casino 2, South Central 2}}
  +
| 2:43
  +
|-
  +
| #8
  +
| Regular John
  +
|{{nowrap|Queens of the Stone Age}}
  +
|Replays
  +
| 4:35
  +
|-
  +
|}
   
 
==Covers==
 
==Covers==
 
===Front===
 
===Front===
<gallery columns="3" spacing="small" orientation="none" captionalign="left" hideaddbutton=true>
+
<gallery columns="3" spacing="small" orientation="none" captionalign="left" hideaddbutton="true">
 
DDA PAL front.jpg|'''PAL (Europe/Australia)'''
 
DDA PAL front.jpg|'''PAL (Europe/Australia)'''
 
Arenas.jpg|'''NTSC-U (US)'''
 
Arenas.jpg|'''NTSC-U (US)'''
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===Back===
 
===Back===
<gallery columns="3" spacing="small" orientation="none" captionalign="left" hideaddbutton=true>
+
<gallery columns="3" spacing="small" orientation="none" captionalign="left" hideaddbutton="true">
 
DDA NTSC back.jpg|'''NTSC-U'''
 
DDA NTSC back.jpg|'''NTSC-U'''
 
</gallery>
 
</gallery>
   
==Release==
+
==Reception==
  +
{| border="1" cellpadding="1" cellspacing="1" class="table" style="width: 200px; float: right;"
===PlayStation 2===
 
  +
|bgcolor="#D78647"|Reviewer
*EU: 9 January 2004
 
  +
|bgcolor="#D78647"|Score
*NA: 30 March 2004
 
  +
|-
  +
| ''GameSpot''
  +
| 6.2 out of 10<ref>{{cite web |url=https://www.gamespot.com/reviews/destruction-derby-arenas-review/1900-6093044/ |title=Destruction Derby Arenas Review |publisher=GameSpot |author=Jeff Gerstmann |date=6 April 2004}}</ref>
  +
|-
  +
| ''Die Hard Game Fan''
  +
| 33%<ref name=DHGF>{{cite web |url=http://diehardgamefan.com/2004/04/27/6757/ |title=
  +
Review: Destruction Derby Arenas (PS2) |author=Matt Yeager |publisher=''Die Hard Game Fan'' |date=27 April 2004}}</ref>
  +
|-
  +
| ''Video Games Daily''
  +
| 5.4 out of 10<ref name=vgd>{{cite web |url=http://archive.videogamesdaily.com/reviews/ps2/destructionderbyarenas.asp |publisher=Kikizo |date=3 February 2004}}</ref>
  +
|-
  +
| ''IGN''
  +
| 4.5 out of 10<ref name=ign>{{cite web |url=http://uk.ign.com/articles/2004/03/30/destruction-derby-arenas |title=Destruction Derby Arenas - IGN |publisher=IGN |author=Ed Lewis |date=30 March 2004}}</ref>
  +
|}
  +
''Destruction Derby Arenas'' received a mostly mixed to negative critical reception. Critics were unhappy with the game's bad handling controls, no restart option in races, and online-only modes that could not be played offline. Its deviation of realism was also criticised.
   
  +
Matt Yeager from ''Die Hard Game Fan'' felt that the game's single player modes were too easy and short-lived, and criticised the fact that the four online modes are not playable offline. He also felt that even with the online modes, the gameplay is too "bland".<ref name=DHGF/> ''Video Games Daily'' staff felt that apart from online play, the game offered little else, and that the core gamplay is "sorely lacking." The review stated that the most visual stand-out were the environments of the tracks and bowls, but that otherwise the graphics were outdated.<ref name=vgd/>
==Credits==
 
[[File:DDA title.png|thumb|right|200px|The title screen]]
 
   
  +
Ed Lewis of ''IGN'' thought that DDA has a "cheap and flimsy feel", and criticised both the "floaty" car physics and the car designs that look like "toys". Speaking of graphics he said that the cars and environment are "low in polygons" with "flat" textures, and that it is more comparable to an original PlayStation game.<ref name=ign/>
  +
  +
==References==
  +
<references/>
  +
 
==Credits==
 
;Programmers
 
;Programmers
 
:
 
:
Line 142: Line 277:
 
*Darrell Gallagher, Chris Carty, Rich Yandle, Tasos Brakis, Jim Chamouratidis, Vag Livaditis, Tom Fields, Stuart Lee, Simon Cox, Paul Holders, Fraser McLachlan, Eric Cheung, Nick Burcombe, Brett King, Sandra Connor, Val Reekie
 
*Darrell Gallagher, Chris Carty, Rich Yandle, Tasos Brakis, Jim Chamouratidis, Vag Livaditis, Tom Fields, Stuart Lee, Simon Cox, Paul Holders, Fraser McLachlan, Eric Cheung, Nick Burcombe, Brett King, Sandra Connor, Val Reekie
 
[[Category:Games]]
 
[[Category:Games]]
 
[[Category:Destruction Derby Arenas]]

Latest revision as of 21:17, 16 September 2018

Destruction Derby Arenas
(DDA)
DDArenas
DDA PAL front
Developer Studio 33
Publisher EU: SCEE
NA: Gathering of Developers
Original release 2004
Players 1-2 players (up to 20 players online)
Ratings ESRB: T
PEGI: 12+
Predecessor Destruction Derby Raw

Destruction Derby Arenas is fifth installment in the Destruction Derby series, first released in January 2004 exclusively for the PlayStation 2. It was developed by Studio 33 and published by Sony Computer Entertainment in Europe, and by Gathering of Developers in North America. It has been so far the last video game in the series.

Development[]

On 2 April 2002, GameSpot reported that Studio 33 was working on Destruction Derby 4, a successor to Destruction Derby Raw.[1] In March 2003, Destruction Derby Arenas was first publicised by Sony Computer Entertainment Europe (SCEE). It was also revealed at this time that the game would be playable online.[2] SCEE also demonstrated a demo version of the new game at E3 2003.[3]

Nick Koufou, the game's project leader, said in June 2003 that the biggest new feature of Destruction Derby Arenas was its online multiplayer, allowing up to 20 players to race online. Koufou also called the "interactive environments" of the tracks a great new addition that will "distinguish DDA from its predecessors or any other racing game." He also said that the game was aiming for 'ridiculousness' rather than realism.[4] DDA was one of the earliest titles that supported the PS2 online service in the European market.[5]

On 15 August 2003, SCEE launched an official website at www.ddarenas.com, which had information about the game including its tracks and the characters' profiles. Some of the content, particularly the attributions of the characters' cars, were changed by the time the game was released, but the website was never updated. Surprisingly the server for this website was still alive until as late as 2016.

On 16 October 2003, Electronic Arts announced that it had purchased developer Studio 33 and that it would be incorporated into its North West team in nearby Warrington, England.[6]

Pre-release differences[]

Using information gathered from screenshots or trailers, there are many differences that were noted between earlier preview versions and the final one:

Graphics
  • The visuals were brighter, with much more intense colours.
  • Rims and vehicle bodies where much shinier.
  • Explosion smoke was grey, instead of black in the final release.
Carparts

A flexible car customisation feature shown in the trailer, but not released

Vehicles
  • All cars had orange headlights instead of clear like in the final game.
  • Cars could be customised in different ways. In the final game, you can only earn permanent upgrades. See Car Customisation for more details about this cut feature.
  • The default rims were different. They were gold-ish, and had more, thinner spokes
Gameplay
  • The camera was positioned lower.
  • There weren't any camera animations during the countdown.
  • Throwing opponents in arena traps wouldn't earn you any scores.
Other
  • When the game's logo landed on the screen a loud impact could be heard. This is muted in the final game.
  • N2O bottles were meant to turn red when completely filled, with smoke emitting from the valves. Also the bottles in the HUD would shake.
  • In the Titan arena, the large spinning stone wall was meant to be made out of steel, and had a different shape. This can still be seen in the arena's preview video in the selection screen.
  • The HUD was more basic, and had an indicator of how many opponents you have killed by putting a number of skulls on the screen.

Overall there were a large amount of changes made between the preview at E3 and the final release version.

Retail version[]

DDA title

The title screen

The game's release build was completed on 24 November 2003,[7] around the same time the playable demo from Official PlayStation 2 Magazine (Demo 40, SCED-51535 and SCED-51565) arrived. Destruction Derby Arenas was finally released in Europe on 9 January 2004, with the American release almost three months later published there by Gathering of Developers.

SCEE had also sponsored a banger racing team called "The Demons" from Darlaston in the West Midlands, England. Their car designs were used in the game.[8] A sponsored event commemorating the game's launch and featuring The Demons took place at Hednesford Hills Raceway.[9]

Release dates[]

PlayStation 2
  • EU: 9 January 2004
  • NA: 30 March 2004

Online shut down[]

Screenshot (3)

Sony's DNAS servers have been shutdown, blocking online play

On 30 June 2008, the online service for Destruction Derby Arenas, among several other games, were closed down.[10] When you attempt to go online nowadays, all you're greeted with is an error message (see picture).

Gameplay[]

Titan gp3

A derby in Titan

Destruction Derby Arenas had a major revamp in style, shedding the former found in the earlier PlayStation titles in favour of a more arcade-like racer with a brighter, cartoonish tone and colour palette. Its gameplay has had major changes with the addition of Nitro boosting and introducing a large variety of other pick-ups, such as the Shield or the TNT. Race tracks are widely 'interactive' now, adding several new gameplay elements rather than just focusing on the demolition derby and driving.

The main Championship is now divided into four 'rounds', each containing three race events and finishing with a derby, after which a medal is given to the player and new car customisation tools are unlocked. There's also once again a commentator in the game.

The game also supported local multiplayer with up to 2 human players in both Wrecking Racing race events and Destruction Bowl derby events.

Points system[]

The points (now called 'Score') are now given out in several categories on top of the race position:

  • Spin - deals with the spinning of opponents.
  • Style - points given for jumps, flips, turns and other similar performances.
  • Power - given for hitting opponents, including performing a 'Gut Wrencher', or just gripping, which is referred to in the game as 'killing'.

In addition there is also a pick-up called Points which gives extra points to the player.

Game modes[]

DDA menu

Destruction Derby Arenas Main Menu

DDA track

Track selection

*Online modes are no longer playable since the online service of the game has been switched off and are unable to be played offline.

Locations[]

Tracks[]

Bowls/Arenas[]

Trivia

In the 2006 video game FlatOut 2 (not related to Destruction Derby), the bowls/arenas are listed in the manual as 'Destruction Derby Arenas', with all caps.

Drivers[]

Unlike the previous DD games, in Destruction Derby Arenas there are characters who have a full profile including a storyline, and all of whom are playable. Each one of them drives a different sort of vehicle with different statistics. Initially the statistics are pretty average or low, but as the player progresses with each character, additional car upgrades are rewarded for the specific character.

The player starts out with four characters (the first four listed here) and gradually more are unlocked.

Bonus Cars[]

There are five bonus cars that can be unlocked. Each are also playable in a Championship.

Soundtrack[]

The in-game music was composed by Simon Withenshaw who hails from Cheshire, England. In addition there was also one licensed song from American rock band Queens of the Stone Age.

Track no Name Artist Featured in Length
#1 Main Menu Theme Simon Withenshaw Main Menu 2:53
#2 Full Power Simon Withenshaw Airfield, Under Construction, Titan 3:06
#3 Bulletproof Simon Withenshaw Chinatown, Harbour, Refinery, Redline 2:57
#4 Nitrous Simon Withenshaw Casino, The Dam 3:06
#5 Overload Simon Withenshaw Colosseum, B-Movie, Rough Justice 2:55
#6 Subsonic Simon Withenshaw Steelworks, South Central, Subway 3:05
#7 Supernova Simon Withenshaw Chinatown 2, Casino 2, South Central 2 2:43
#8 Regular John Queens of the Stone Age Replays 4:35

Covers[]

Front[]

Back[]

Reception[]

Reviewer Score
GameSpot 6.2 out of 10[11]
Die Hard Game Fan 33%[12]
Video Games Daily 5.4 out of 10[13]
IGN 4.5 out of 10[14]

Destruction Derby Arenas received a mostly mixed to negative critical reception. Critics were unhappy with the game's bad handling controls, no restart option in races, and online-only modes that could not be played offline. Its deviation of realism was also criticised.

Matt Yeager from Die Hard Game Fan felt that the game's single player modes were too easy and short-lived, and criticised the fact that the four online modes are not playable offline. He also felt that even with the online modes, the gameplay is too "bland".[12] Video Games Daily staff felt that apart from online play, the game offered little else, and that the core gamplay is "sorely lacking." The review stated that the most visual stand-out were the environments of the tracks and bowls, but that otherwise the graphics were outdated.[13]

Ed Lewis of IGN thought that DDA has a "cheap and flimsy feel", and criticised both the "floaty" car physics and the car designs that look like "toys". Speaking of graphics he said that the cars and environment are "low in polygons" with "flat" textures, and that it is more comparable to an original PlayStation game.[14]

References[]

  1. Destruction Derby 4 coming to PS2?. GameSpot (2 April 2002).
  2. Justin Calvert (7 March 2003). Hands-on Destruction Derby Arenas. GameSpot.
  3. Jeff Gerstmann (15 May 2003). Destruction Derby Arenas Impressions. GameSpot.
  4. Martin Taylor (24 June 2003). Destruction Derby Goes Online. Eurogamer.
  5. Alfred Hermida (13 June 2003). Taking the PlayStation online. BBC News.
  6. Tom Bramwell (16 October 2003). EA buys Studio 33 for undisclosed sum. gamesindustry.biz.
  7. Destruction Derby Arenas (Sep 4, 2003 prototype). Hidden Palace.
  8. The Demons. John Marlow Racepix.
  9. Still a smashing time as Hednesford Hills Raceway celebrates 50th anniversary. Express & Star (10 June 2013).
  10. Ludwig Kietzmann (7 April 2008). SCEE severing several servers for online PS2, PSP games. Engadget.
  11. Jeff Gerstmann (6 April 2004). Destruction Derby Arenas Review. GameSpot.
  12. 12.0 12.1 Matt Yeager (27 April 2004). Review: Destruction Derby Arenas (PS2). Die Hard Game Fan.
  13. 13.0 13.1 Error on call to Template:cite web: Parameters url and title must be specified. Kikizo (3 February 2004).
  14. 14.0 14.1 Ed Lewis (30 March 2004). Destruction Derby Arenas - IGN. IGN.

Credits[]

Programmers
  • Nick Koufou, Tom Shepherd, Daniel Treble, Phil Hilliard, Shaun Morris, John White, Joe Kemp, Nick Edwards, Paul Hudak, Nadia Ankrah, Barry Fitzgerald, Nick Metcalfe, Richard Bloor
Producer
  • Greg Duddle
Artists
  • John Carter, Jeremy Ramsay, David Glanister, Ian Hall, Lee Wagner, Dominic Giles, Dave Newhouse, Mathew Spaull, Stuart Walls, Mathew Wilkins, Andrew Dolan, Nick Hinton
Special Thanks
  • Darrell Gallagher, Chris Carty, Rich Yandle, Tasos Brakis, Jim Chamouratidis, Vag Livaditis, Tom Fields, Stuart Lee, Simon Cox, Paul Holders, Fraser McLachlan, Eric Cheung, Nick Burcombe, Brett King, Sandra Connor, Val Reekie