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|sequel = {{DD2}}
 
|sequel = {{DD2}}
 
}}
 
}}
<small>{{about|the video game|the game mode|Destruction Derby (mode)}}
+
<small>{{about|the video game|the game mode|Destruction Derby (mode)}}</small>
</small>
 
 
{{DDquote}}
 
{{DDquote}}
 
'''''Destruction Derby''''' is the first installment in the ''Destruction Derby'' series. It was first released in October 1995 for the [[wikipedia:Playstation|PlayStation]] with an [[wikipedia:MS-DOS|MS-DOS]] port and later a [[wikipedia:Sega Saturn|Sega Saturn]] port. It was developed by [[wikipedia:Ubisoft Reflections|Reflections]] and published by [[wikipedia:Psygnosis|Psygnosis]]. The Japanese title name is: デストラクションダービー.
 
'''''Destruction Derby''''' is the first installment in the ''Destruction Derby'' series. It was first released in October 1995 for the [[wikipedia:Playstation|PlayStation]] with an [[wikipedia:MS-DOS|MS-DOS]] port and later a [[wikipedia:Sega Saturn|Sega Saturn]] port. It was developed by [[wikipedia:Ubisoft Reflections|Reflections]] and published by [[wikipedia:Psygnosis|Psygnosis]]. The Japanese title name is: デストラクションダービー.
   
 
==Development==
 
==Development==
The British development studio Reflections Interactive began had been working on ''Destruction Derby'' for the PlayStation starting around December 1994,<ref name="edge" /><ref name="nextgen3">{{cite journal | author=Staff | title=Head to head | journal=Next Generation | date=August 1995 | issue=8 | pages=50–52 }}</ref> having been concepted by its co-founder Martin Edmondson and by Michael Troughton - both fans of the real-life [[wikipedia:demolition derby|demolition derby]] sport. It was published by [[wikipedia:Sony Computer Entertainment|Sony Computer Entertainment]] (SCE)'s Psygnosis branch, which allowed Reflections to receive PlayStation development kits (SDKs) long before that console's release.<ref name="nextgen4" /> Edmondson demonstrated the game to SCE CEO [[wikipedia:Ken Kutaragi|Ken Kutaragi]] who flew over with a team of engineers. Kutaragi was "very enthusiastic", though commented that it was a shame that debris from the cars didn't stay on the track.<ref>{{cite magazine |magazine=''Retro Asylum'' |title=The History of Psygnosis |page=44}}</ref> The game debuted at the May 1995 [[wikipedia:Electronic Entertainment Expo|Electronic Entertainment Expo]],<ref name="nextgen2">{{cite journal | author=Staff | title=Demolition Derby | journal=Next Generation | date=July 1995 | issue=7 | page=59 }}</ref> and its initial title was variously reported as ''Demolition Derby'' and ''Demolish 'em Derby''. Writers for ''[[wikipedia:Edge (magazine)|Edge]]'' and ''[[wikipedia:Next Generation (magazine)|Next Generation]]'' commented that the game could "trounce" ''[[wikipedia:Ridge Racer (video game)|Ridge Racer]]'' upon the PlayStation's release.<ref name="edge">{{cite journal | author=Staff | title=''Demolish 'em Derby'' | issue=21 | date=June 1995 | work=[[Edge (magazine)|Edge]] | page=28 }}</ref><ref name="nextgen2" /><ref>This paragraph is mostly credited to [[wikipedia:User:JimmyBlackwing|JimmyBlackwing]] on Wikipedia.</ref>
+
The British development studio Reflections Interactive began had been working on ''Destruction Derby'' for the PlayStation starting around December 1994,<ref name=edge /><ref name=nextgen3>{{cite journal | author=Staff | title=Head to head | journal=Next Generation | date=August 1995 | issue=8 | pages=50–52 }}</ref> having been concepted by its co-founder Martin Edmondson and by Michael Troughton - both fans of the real-life [[wikipedia:demolition derby|demolition derby]] sport. It was published by [[wikipedia:Sony Computer Entertainment|Sony Computer Entertainment]] (SCE)'s Psygnosis branch, which allowed Reflections to receive PlayStation development kits (SDKs) long before that console's release.<ref name=nextgen4 /> Edmondson demonstrated the game to SCE CEO [[wikipedia:Ken Kutaragi|Ken Kutaragi]] who flew over with a team of engineers. Kutaragi was "very enthusiastic", though commented that it was a shame that debris from the cars didn't stay on the track.<ref>{{cite magazine |magazine=''Retro Asylum'' |title=The History of Psygnosis |page=44}}</ref> The game debuted at the May 1995 [[wikipedia:Electronic Entertainment Expo|Electronic Entertainment Expo]],<ref name=nextgen2>{{cite journal | author=Staff | title=Demolition Derby | journal=Next Generation | date=July 1995 | issue=7 | page=59 }}</ref> and its initial title was variously reported as ''Demolition Derby'' and ''Demolish 'em Derby''. Writers for ''[[wikipedia:Edge (magazine)|Edge]]'' and ''[[wikipedia:Next Generation (magazine)|Next Generation]]'' commented that the game could "trounce" ''[[wikipedia:Ridge Racer (video game)|Ridge Racer]]'' upon the PlayStation's release.<ref name=edge>{{cite journal | author=Staff | title=''Demolish 'em Derby'' | issue=21 | date=June 1995 | work=[[Edge (magazine)|Edge]] | page=28 }}</ref><ref name=nextgen2 /><ref>This paragraph is mostly credited to [[wikipedia:User:JimmyBlackwing|JimmyBlackwing]] on Wikipedia.</ref>
   
 
[[File:1 Beta logo.png|right|thumb|250px|An early logo of the game as presented by Psygnosis at E3 1995]]
 
[[File:1 Beta logo.png|right|thumb|250px|An early logo of the game as presented by Psygnosis at E3 1995]]
To make the results of car collisions easier to predict, Reflections implemented simulated physics into ''Destruction Derby''. Director Martin Edmondson believed that the game would otherwise be "completely unplayable", as with "[[wikipedia:Pool (cue sports)|pool]] when the collisions are all off". Producer Tony Parks noted that the physics were simplified to improve performance and to compensate for the PlayStation's digital controller, and that the team sought a balance between "realism and playability". Performance was also improved by optimising the game's graphics, and by reducing the level of detail of objects in the [[wikipedia:Draw distance|distance]]. ''Destruction Derby'''s game engine supports up to twenty cars on screen simultaneously, which no console racing game, other than ''[[wikipedia:Daytona USA (video game)|Daytona USA]]'', had achieved until that time. However, a single [[wikipedia:wire-frame model|wire-frame model]], differentiated by texture maps, was used for every vehicle. Damage to vehicles is modelled in real-time, based on the speed and angle of the cars involved.<ref name="nextgen4">{{cite journal | author=Staff | title=''Destruction Derby'' | journal=[[Next Generation (magazine)|Next Generation]] | date=September 1995 | issue=9 | pages=58–62 }}</ref> The team made the game's tracks small to "keep the density of the cars on the track very high", which allowed for large-scale wrecks.<ref name="nextgen2" /> Plans were made to support up to eight players with the [[wikipedia:PlayStation Link Cable|PlayStation Link Cable]], but it was implemented with only up to two players.<ref>This paragraph is mostly credited to [[wikipedia:User:JimmyBlackwing|JimmyBlackwing]] on Wikipedia.</ref>
+
To make the results of car collisions easier to predict, Reflections implemented simulated physics into ''Destruction Derby''. Director Martin Edmondson believed that the game would otherwise be "completely unplayable", as with "[[wikipedia:Pool (cue sports)|pool]] when the collisions are all off". Producer Tony Parks noted that the physics were simplified to improve performance and to compensate for the PlayStation's digital controller, and that the team sought a balance between "realism and playability". Performance was also improved by optimising the game's graphics, and by reducing the level of detail of objects in the [[wikipedia:Draw distance|distance]]. ''Destruction Derby'''s game engine supports up to twenty cars on screen simultaneously, which no console racing game, other than ''[[wikipedia:Daytona USA (video game)|Daytona USA]]'', had achieved until that time. However, a single [[wikipedia:wire-frame model|wire-frame model]], differentiated by texture maps, was used for every vehicle. Damage to vehicles is modelled in real-time, based on the speed and angle of the cars involved.<ref name=nextgen4>{{cite journal | author=Staff | title=''Destruction Derby'' | journal=[[Next Generation (magazine)|Next Generation]] | date=September 1995 | issue=9 | pages=58–62 }}</ref> The team made the game's tracks small to "keep the density of the cars on the track very high", which allowed for large-scale wrecks.<ref name=nextgen2 /> Plans were made to support up to eight players with the [[wikipedia:PlayStation Link Cable|PlayStation Link Cable]], but it was implemented with only up to two players.<ref>This paragraph is mostly credited to [[wikipedia:User:JimmyBlackwing|JimmyBlackwing]] on Wikipedia.</ref>
   
''Next Generation''<nowiki>'</nowiki>s August 1995 issue stated after playing a preview build: "''Derby'''s most oustanding feature is the realtime deformation of the vehicles — unlike ''Ridge Racer'', smashes and pile-ups really do affect the cars' bodywork". Interestingly this build also shows the race being 20 laps, which does not occur at any time in the final version.<ref name="nextgen2" /> As late as August, it was still called ''Demolish 'em Derby'' by some outlets, including by ''Edge Magazine'' in its 23rd issue.<ref name="nextgen4">{{cite journal | journal=Edge Magazine | date=1995 | issue=21, 22, 23 }}</ref>
+
''Next Generation''<nowiki>'</nowiki>s August 1995 issue stated after playing a preview build: "''Derby'''s most oustanding feature is the realtime deformation of the vehicles — unlike ''Ridge Racer'', smashes and pile-ups really do affect the cars' bodywork". Interestingly this build also shows the race being 20 laps, which does not occur at any time in the final version.<ref name=nextgen2 /> As late as August, it was still called ''Demolish 'em Derby'' by some outlets, including by ''Edge Magazine'' in its 23rd issue.<ref name=nextgen4>{{cite journal | journal=Edge Magazine | date=1995 | issue=21, 22, 23 }}</ref>
   
 
''Destruction Derby'' was finally released on 20 October 1995 for the PlayStation a few weeks after its European launch.<ref name="CTW559">{{cite magazine |title=CTW Games Guide |magazine=Computer Trade Weekly |location=United Kingdom |date=16 October 1995 |issue=559 |page=32 }}</ref> Shortly afterwards the PC (MS-DOS) version was also released. The game achieved high popularity and was later added to PlayStation's [[wikipedia:Platinum Range|Platinum Range]]/[[wikipedia:Greatest Hits|Greatest Hits]] collection, also being one of the first games to achieve platinum sales. The popularity resulted in a 1996 sequel, ''[[Destruction Derby 2]]''.
 
''Destruction Derby'' was finally released on 20 October 1995 for the PlayStation a few weeks after its European launch.<ref name="CTW559">{{cite magazine |title=CTW Games Guide |magazine=Computer Trade Weekly |location=United Kingdom |date=16 October 1995 |issue=559 |page=32 }}</ref> Shortly afterwards the PC (MS-DOS) version was also released. The game achieved high popularity and was later added to PlayStation's [[wikipedia:Platinum Range|Platinum Range]]/[[wikipedia:Greatest Hits|Greatest Hits]] collection, also being one of the first games to achieve platinum sales. The popularity resulted in a 1996 sequel, ''[[Destruction Derby 2]]''.
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*JP: 20 September 1996
 
*JP: 20 September 1996
   
  +
;PSP
;PlayStation Portable
 
 
*NA: 15 February 2007
 
*NA: 15 February 2007
   
  +
;PS3
;PlayStation Portable
 
 
*NA: 3 May 2007
 
*NA: 3 May 2007
 
*EU: 29 November 2007
 
*EU: 29 November 2007
 
;PlayStation Classic
 
*NA/PAL: 3 December 2018
 
   
 
===S3 Virge version===
 
===S3 Virge version===
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===Re-releases===
 
===Re-releases===
In February 2007, ''Destruction Derby'' became available for download from the [[wikipedia:PlayStation Network|PlayStation Network]] for the [[wikipedia:PlayStation 3|PlayStation 3]] and [[wikipedia:PlayStation Portable|PlayStation Portable]] systems. Later in 2011 the game became available for a paid download on the [[wikipedia:Android OS|Android]] platform, but is has since been removed from its store. In 2012 the game was released for download for the [[wikipedia:PlayStation Vita|PlayStation Vita]] and ''PlayStation Certified'' devices from the [[wikipedia:PlayStation Mobile|PlayStation Mobile]] service (this closed down in 2015). ''Destruction Derby'' will also come preloaded on the upcoming [[wikipedia:PlayStation Classic|PlayStation Classic]] system in North America and the PAL region set to be released in December 2018.
+
In February 2007, ''Destruction Derby'' became available for download from the [[wikipedia:PlayStation Network|PlayStation Network]] for the [[wikipedia:PlayStation 3|PlayStation 3]] and [[wikipedia:PlayStation Portable|PlayStation Portable]] systems. Later in 2011 the game became available for a paid download on the [[wikipedia:Android OS|Android]] platform, but is has since been removed from its store. In 2012 the game was released for download for the [[wikipedia:PlayStation Vita|PlayStation Vita]] and ''PlayStation Certified'' devices from the [[wikipedia:PlayStation Mobile|PlayStation Mobile]] service (this closed down in 2015).
   
 
==Gameplay==
 
==Gameplay==
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There are either 10 or 12 laps in a Wreckin' Racing race. There are 19 opponents (15 in MS-DOS version) in an event - thus 20 cars at a time - which at the time was an impressive feat in a racing game.<ref>{{cite web |url=http://www.thepixelempire.net/destruction-derby-ps-review.html |title=DESTRUCTION DERBY (PS) review |date=13 June 2013}}</ref> The gameplay is backed by a British [[commentator]], who would say quotes like "Watch those barriers, they'll only slow you down!" (see its article for a full list of quotes).
 
There are either 10 or 12 laps in a Wreckin' Racing race. There are 19 opponents (15 in MS-DOS version) in an event - thus 20 cars at a time - which at the time was an impressive feat in a racing game.<ref>{{cite web |url=http://www.thepixelempire.net/destruction-derby-ps-review.html |title=DESTRUCTION DERBY (PS) review |date=13 June 2013}}</ref> The gameplay is backed by a British [[commentator]], who would say quotes like "Watch those barriers, they'll only slow you down!" (see its article for a full list of quotes).
   
There are also multiplayer modes that work through the [[wikipedia:PlayStation Link Cable|Link Cable]]. ''Destruction Derby'' was only the third PlayStation game to utilise this feature (after Psygnosis's ''[[wikipedia:Wipeout|Wipeout]]''<ref name="Edge11.95">{{cite magazine |magazine=''Edge Magazine'' |date=November 1995 |issue=26 |page=67}}</ref> and 1994 Japanese exclusive ''[[wikipedia:Motor Toon Grand Prix|Motor Toon Grand Prix]]'').
+
There are also multiplayer modes that work through the [[wikipedia:PlayStation Link Cable|Link Cable]]. ''Destruction Derby'' was only the third PlayStation game to utilise this feature (after Psygnosis's ''[[wikipedia:Wipeout|Wipeout]]''<ref name=Edge11.95>{{cite magazine |magazine=''Edge Magazine'' |date=November 1995 |issue=26 |page=67}}</ref> and 1994 Japanese exclusive ''[[wikipedia:Motor Toon Grand Prix|Motor Toon Grand Prix]]'').
   
 
===Damage engine===
 
===Damage engine===
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If a car has been severely damaged its handling will become worse, with the level of damage indicated by a car diagram on the right of the screen. Severe damage to one of the sides of the car will make it pull significantly to that side, and severe damage to both will make it almost impossible to turn at all.
 
If a car has been severely damaged its handling will become worse, with the level of damage indicated by a car diagram on the right of the screen. Severe damage to one of the sides of the car will make it pull significantly to that side, and severe damage to both will make it almost impossible to turn at all.
   
Heavy damage to one side of car's rear will reduce its ability to accelerate and hold speed; severe damage to the back on both sides will result in a near complete loss of accelerative ability and make the car almost unable to move. Damage to the front will eventually give the car a blown radiator.
+
Heavy damage to one side of car's rear will reduce its ability to accelerate and hold speed; severe damage to the back on both sides will result in a the commentator's audio announcement "You've broken the rear axle!" and make the car almost unable to move. Damage to the front will eventually give the car a "blown radiator".
   
 
If more damage is received by the front, eventually the engine will be blown and the car unable to move (for the player, resulting in the end of the race).
 
If more damage is received by the front, eventually the engine will be blown and the car unable to move (for the player, resulting in the end of the race).
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The table below shows the differing variants and conditions of races between divisions:
 
The table below shows the differing variants and conditions of races between divisions:
   
{| class="table" border="1" cellpadding="1" cellspacing="1" style="width: 200px;"
+
{| border="1" cellpadding="1" cellspacing="1" class="table" style="width: 200px;"
| bgcolor="#D78647" |'''Track'''
+
|bgcolor="#D78647"|'''Track'''
| bgcolor="#D78647" |'''Race Practice<br> & Div. 5'''
+
|bgcolor="#D78647"|'''Race Practice<br> & Div. 5'''
| bgcolor="#D78647" |{{nowrap|'''Div. 4'''}}
+
|bgcolor="#D78647"|{{nowrap|'''Div. 4'''}}
| bgcolor="#D78647" |{{nowrap|'''Div. 3'''}}
+
|bgcolor="#D78647"|{{nowrap|'''Div. 3'''}}
| bgcolor="#D78647" |{{nowrap|'''Div. 2'''}}
+
|bgcolor="#D78647"|{{nowrap|'''Div. 2'''}}
| bgcolor="#D78647" |{{nowrap|'''Div. 1'''}}
+
|bgcolor="#D78647"|{{nowrap|'''Div. 1'''}}
 
|-
 
|-
 
|Speedway
 
|Speedway
| width="400px" |⛅
+
|width="400px"|⛅
 
|{{nowrap|🌆, Ⅱ}}
 
|{{nowrap|🌆, Ⅱ}}
 
|{{nowrap|⛅, Ⅱ, ↩️}}
 
|{{nowrap|⛅, Ⅱ, ↩️}}
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|-
 
|-
 
|{{nowrap|Ocean Drive}}
 
|{{nowrap|Ocean Drive}}
  +
|⛅
|☀️
 
 
|🌃, ↩️
 
|🌃, ↩️
|☀️, ↩️
+
|, ↩️
|☀️, ↩️
+
|, ↩️
 
|🌃
 
|🌃
 
|-
 
|-
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|⛅, Ⅱ, ↩️
 
|⛅, Ⅱ, ↩️
 
|{{nowrap|🌆, Ⅱ, ↩️}}
 
|{{nowrap|🌆, Ⅱ, ↩️}}
|⛅, ↩️
+
|⛅
 
|-
 
|-
 
|City Heat
 
|City Heat
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;Legend:
 
;Legend:
/☀️ = Day,<br>🌆 = Dusk,<br>🌃 = Night,<br>Ⅱ = Variant,<br>↩️ = Reversed.
+
⛅ = Day,<br>🌆 = Dusk,<br>🌃 = Night,<br>Ⅱ = Variant,<br>↩️ = Reversed.
   
 
==Vehicles==
 
==Vehicles==
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*"''Stay out of my way!''" - The Bouncer, The Skum
 
*"''Stay out of my way!''" - The Bouncer, The Skum
 
*"''You'll pay for that!''" - The Doctor, The Taxman
 
*"''You'll pay for that!''" - The Doctor, The Taxman
*"''Beginner's luck, wimp!''" - The Beast, Suicide Squad
+
*"''Beginner's luck, [?]!''" - The Beast, Suicide Squad
*"''Eat dust!''" - Heavy Metal Hero, Undertaker
+
*"''He's God!''" [?] - Heavy Metal Hero, Undertaker
 
*"''[screams]''" - The Idol
 
*"''[screams]''" - The Idol
*"''You little worm!''" - Passion Wagon
+
*"''You little twat!''" - Passion Wagon
*"''Stay off my back!"'' - Learner Driver
+
*"''Starting 4th lap!''" - Learner Driver
 
*"''Ha, Ha, Ha, Ha, Ha!''" - Pyromaniac
 
*"''Ha, Ha, Ha, Ha, Ha!''" - Pyromaniac
 
*"''You'll regret that!''" - The General
 
*"''You'll regret that!''" - The General
*"''Get outta my way!''" - The Optician, Psycho
+
*"''[?]''" - The Optician, Psycho
 
*"''I'll have my revenge!''" - The Goddess
 
*"''I'll have my revenge!''" - The Goddess
  +
  +
Interestingly it seems that Passion Wagon says "twat" (pronounced as 'twot'), a British slang term which can be interpreted as vulgar and offensive in certain parts of the UK.<ref>{{cite web |url=http://news.bbc.co.uk/1/hi/magazine/8176194.stm |title=Is the T-word offensive? |author=Tom Geoghegan |publisher=BBC News Magazine |date=30 July 2009}}</ref>
   
 
Several of them change voice clips when they have been [[wrecked]]: The Idol and The Goddess change to Passion Wagon's voice; Suicide Squad changes to The Goddess'; The Optician changes to Learner Driver's; The Bouncer changes to Undertaker's; and Passion Wagon changes to a uniquely new one that sounds like "''Hey, watch the paintwork!''", although that's probably the least of her worries. Three drivers: Crunch Bunch, Barmy Army and Trashman; do not have any sound clips whatsoever.<ref>This section is mostly credited to [[wikipedia:User:Totalinarian 2007|Totalinarian 2007]] on Wikipedia.</ref>
 
Several of them change voice clips when they have been [[wrecked]]: The Idol and The Goddess change to Passion Wagon's voice; Suicide Squad changes to The Goddess'; The Optician changes to Learner Driver's; The Bouncer changes to Undertaker's; and Passion Wagon changes to a uniquely new one that sounds like "''Hey, watch the paintwork!''", although that's probably the least of her worries. Three drivers: Crunch Bunch, Barmy Army and Trashman; do not have any sound clips whatsoever.<ref>This section is mostly credited to [[wikipedia:User:Totalinarian 2007|Totalinarian 2007]] on Wikipedia.</ref>
   
 
==Soundtrack==
 
==Soundtrack==
The soundtrack consists of electronica and techno music (the main uptempo tracks are from the hardcore and jungle techno subgenres) composed by the duo [[Tim Swan & Elliot Sumner]]. This kind of music was highly popular in the UK at the time in the 1990s.
+
The soundtrack consists of electronica and techno music composed by the duo [[Tim Swan & Elliot Sumner]]. This kind of music was highly popular in the UK at the time in the 1990s.
   
 
Both the PlayStation and Sega Saturn versions of ''Destruction Derby'' use the [[wikipedia:Compact Disc Digital Audio|CDDA]] format, so the all the music tracks can be played on a normal CD player. Some later releases also seem to have the addition of two out-of-game tracks from ''[[wikipedia:Wipeout 2097|Wipeout 2097]]'': Body In Motion, and Tenation, composed by [[wikipedia:Tim Wright (Welsh musician)|CoLD SToRAGE]].<ref>{{cite web |url=https://www.discogs.com/master/527309-Various-Destruction-Derby |title=Various – Destruction Derby <nowiki>|</nowiki> Releases <nowiki>|</nowiki> Discogs |publisher=Discogs}}</ref>
 
Both the PlayStation and Sega Saturn versions of ''Destruction Derby'' use the [[wikipedia:Compact Disc Digital Audio|CDDA]] format, so the all the music tracks can be played on a normal CD player. Some later releases also seem to have the addition of two out-of-game tracks from ''[[wikipedia:Wipeout 2097|Wipeout 2097]]'': Body In Motion, and Tenation, composed by [[wikipedia:Tim Wright (Welsh musician)|CoLD SToRAGE]].<ref>{{cite web |url=https://www.discogs.com/master/527309-Various-Destruction-Derby |title=Various – Destruction Derby <nowiki>|</nowiki> Releases <nowiki>|</nowiki> Discogs |publisher=Discogs}}</ref>
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Below is the tracklist of the game's soundtrack, although it should be noted that it is not known yet from where the track names originate from. <small>Do you know? You can help contribute!</small>
 
Below is the tracklist of the game's soundtrack, although it should be noted that it is not known yet from where the track names originate from. <small>Do you know? You can help contribute!</small>
   
{| class="table" border="1" cellpadding="1" cellspacing="1" style="width: 500px;"
+
{| border="1" cellpadding="1" cellspacing="1" class="table" style="width: 500px;"
| bgcolor="#D78647" |{{nowrap|Track no}}
+
|bgcolor="#D78647"|{{nowrap|Track no}}
| bgcolor="#D78647" |Name
+
|bgcolor="#D78647"|Name
| bgcolor="#D78647" |Featured in
+
|bgcolor="#D78647"|Featured in
| bgcolor="#D78647" |Length
+
|bgcolor="#D78647"|Length
 
|-
 
|-
 
| #1
 
| #1
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| Season Won
 
| Season Won
 
| 0:06
 
| 0:06
  +
|-
 
|-
 
|-
 
| #11
 
| #11
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==Reception==
 
==Reception==
{| class="table" border="1" cellpadding="1" cellspacing="1" style="width: 250px; float: right;"
+
{| border="1" cellpadding="1" cellspacing="1" class="table" style="width: 250px; float: right;"
| bgcolor="#D78647" |Reviewer
+
|bgcolor="#D78647"|Reviewer
| bgcolor="#D78647" |Score
+
|bgcolor="#D78647"|Score
 
|-
 
|-
 
| ''The Electric Playground'' (CA)
 
| ''The Electric Playground'' (CA)
| 9 out of 10 (PS)<ref name="elecplay">{{cite web | last=Lucas | first=Victor | authorlink=Victor Lucas (television producer) | title=''Destruction Derby'' | url=http://www.elecplay.com/arch95/dderby.html | archiveurl=https://web.archive.org/web/19970804211537/http://www.elecplay.com/arch95/dderby.html | date=29 October 1995 | archivedate=4 August 1997 | work=[[EP Daily|The Electric Playground]] }}</ref>
+
| 9 out of 10 (PS)<ref name=elecplay>{{cite web | last=Lucas | first=Victor | authorlink=Victor Lucas (television producer) | title=''Destruction Derby'' | url=http://www.elecplay.com/arch95/dderby.html | archiveurl=https://web.archive.org/web/19970804211537/http://www.elecplay.com/arch95/dderby.html | date=29 October 1995 | archivedate=4 August 1997 | work=[[EP Daily|The Electric Playground]] }}</ref>
 
|-
 
|-
 
| ''Next Generation''
 
| ''Next Generation''
Line 443: Line 442:
 
|-
 
|-
 
| ''Computer and Video Games'' (UK)
 
| ''Computer and Video Games'' (UK)
| 3 out of 10 (SAT)<ref name="cvg">{{cite web | last=Randell | first=Kim | title=''Destruction Derby'' | url=http://www.computerandvideogames.com/article.php?id=7980 | archiveurl=https://web.archive.org/web/20070916033348/http://www.computerandvideogames.com/article.php?id=7980 | archivedate=16 September 2007 | dead-url=yes | work=[[Computer & Video Games]] | df=dmy-all }}</ref>
+
| 3 out of 10 (SAT)<ref name=cvg>{{cite web | last=Randell | first=Kim | title=''Destruction Derby'' | url=http://www.computerandvideogames.com/article.php?id=7980 | archiveurl=https://web.archive.org/web/20070916033348/http://www.computerandvideogames.com/article.php?id=7980 | archivedate=16 September 2007 | dead-url=yes | work=[[Computer & Video Games]] | df=dmy-all }}</ref>
 
|-
 
|-
 
| ''Sega Power'' (UK)
 
| ''Sega Power'' (UK)
Line 455: Line 454:
 
|-
 
|-
 
| ''Edge'' (UK)
 
| ''Edge'' (UK)
| 7 out of 10 (PS)<ref name="Edge11.95" />
+
| 7 out of 10 (PS)<ref name=Edge11.95/>
 
|-
 
|-
 
| ''Superjuegos'' (ES)
 
| ''Superjuegos'' (ES)
 
| 93% (PS)<ref>{{cite magazine |magazine=''Superjuegos'' |issue=№43 |page=47 |date=November 1995}}</ref>
 
| 93% (PS)<ref>{{cite magazine |magazine=''Superjuegos'' |issue=№43 |page=47 |date=November 1995}}</ref>
 
|}
 
|}
Writing for ''[[wikipedia:GamePro|GamePro]]'', Captain Squideo called ''Destruction Derby'' "the most raucous racing experience of the fall". He believed that its "graphics are almost all you could want for a game" of this type, but wrote that "nothing here stands out as graphically spectacular". He complained that the game does not let players customise cars, and he disliked its lack of split-screen multiplayer. He summarised, "Limited options keep ''Destruction Derby'' out of the winner's circuit, but this rowdy stock-car racer still generates a stadium full of thrashin' fun."<ref name="gamepro">{{cite magazine | author=Captain Squideo | title=''Destruction Derby'' | issue=86 | magazine=[[GamePro]] | date=November 1995 | page=54 }}</ref> [[wikipedia:Victor Lucas (television producer)|Victor Lucas]] of ''[[wikipedia:EP Daily|The Electric Playground]]'' stated that "the beauty of the game" is the strategy involved in making "calculated strikes" against enemy vehicles, and he wrote, "If you go all out and try to make big noise on the track, more than likely you'll be limping to the scrap yard in seconds." He believed that the game's Stock Car racing mode "is no match for the white knuckle inertia of either ''Wipeout'' or ''Ridge Racer''", and that the demolition derbies in The Bowl were "most fun to be had" in the game. He praised the game's graphics and physics, and concluded, "''Destruction Derby'' is a winner in every capacity."<ref name="elecplay" /> A reviewer for ''[[wikipedia:Next Generation (magazine)|Next Generation]]'' was extremely pleased with the concept of smashing into other cars, saying it taps into a near-universal fantasy. He remarked the single-player mode is indefinably "lacking" but the multiplayer offers unqualified enjoyment.<ref name="NGen11" /> The review from ''[[wikipedia:Edge (magazine)|Edge Magazine]]'' noted that whilst the game provides good fun, the "central problem" is that the tracks are too "narrow." The reviewer felt that the game should have been given more time to fix this flaw.<ref name="Edge11.95" />
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Writing for ''[[wikipedia:GamePro|GamePro]]'', Captain Squideo called ''Destruction Derby'' "the most raucous racing experience of the fall". He believed that its "graphics are almost all you could want for a game" of this type, but wrote that "nothing here stands out as graphically spectacular". He complained that the game does not let players customise cars, and he disliked its lack of split-screen multiplayer. He summarised, "Limited options keep ''Destruction Derby'' out of the winner's circuit, but this rowdy stock-car racer still generates a stadium full of thrashin' fun."<ref name=gamepro>{{cite magazine | author=Captain Squideo | title=''Destruction Derby'' | issue=86 | magazine=[[GamePro]] | date=November 1995 | page=54 }}</ref> [[wikipedia:Victor Lucas (television producer)|Victor Lucas]] of ''[[wikipedia:EP Daily|The Electric Playground]]'' stated that "the beauty of the game" is the strategy involved in making "calculated strikes" against enemy vehicles, and he wrote, "If you go all out and try to make big noise on the track, more than likely you'll be limping to the scrap yard in seconds." He believed that the game's Stock Car racing mode "is no match for the white knuckle inertia of either ''Wipeout'' or ''Ridge Racer''", and that the demolition derbies in The Bowl were "most fun to be had" in the game. He praised the game's graphics and physics, and concluded, "''Destruction Derby'' is a winner in every capacity."<ref name=elecplay /> A reviewer for ''[[wikipedia:Next Generation (magazine)|Next Generation]]'' was extremely pleased with the concept of smashing into other cars, saying it taps into a near-universal fantasy. He remarked the single-player mode is indefinably "lacking" but the multiplayer offers unqualified enjoyment.<ref name="NGen11"/> The review from ''[[wikipedia:Edge (magazine)|Edge Magazine]]'' noted that whilst the game provides good fun, the "central problem" is that the tracks are too "narrow." The reviewer felt that the game should have been given more time to fix this flaw.<ref name=Edge11.95/>
   
The PC port was also well-received. Lee Buchanan of ''[[wikipedia:PC Gamer US|PC Gamer US]]'' praised "the spectacular visuals that bring to life the most jarring collisions I've seen on a computer", and he noted that "[car] damage is depicted beautifully". Like Lucas, he wrote that the player "can't just mindlessly smash into other cars; this is thinking man's destruction". Although he found the game too easy "even at the toughest difficulty level", he found this to be a minor issue that did not detract from the experience. He considered the game's online play to be a high point, and he finished, "''Destruction Derby'' is a blast, and a welcome change of pace from high-end driving simulations." Peter Olafson of ''[[wikipedia:Computer Gaming World|Computer Gaming World]]'' called the game "a great simulation" of demolition derbies, and he wrote that the wrecks are "convulsive and realistic". He believed that the game "has never-before-seen quality that will instantly make it a showpiece game to demonstrate to open-mouthed friends and relatives", and he considered the car damage to be "especially marvelous—and unprecedented for this sort of game". However, he found that its "useful life span is surprisingly short" and he hoped for a track editor in its sequel. He summarised, "Despite its limitations, this is a great game, but it has a lot more potential."<ref name="cgw">{{cite journal | last=Olafson | first=Peter | title=Car Wars | issue=139 | date=February 1996 | journal=[[Computer Gaming World]] | pages=68, 70, 72, 254 }}</ref> A reviewer for ''Next Generation'' remarked that while the game is a straight port of the PlayStation version, it is an impeccably accurate one. He applauded the authentic modelling of vehicle crashes, multiple modes, smoothness of gameplay, and inclusion of both network and modem options, and found the game's only downside is that the camera zooms out so little that it can be difficult to see nearby cars.<ref name="NGen14" />
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The PC port was also well-received. Lee Buchanan of ''[[wikipedia:PC Gamer US|PC Gamer US]]'' praised "the spectacular visuals that bring to life the most jarring collisions I've seen on a computer", and he noted that "[car] damage is depicted beautifully". Like Lucas, he wrote that the player "can't just mindlessly smash into other cars; this is thinking man's destruction". Although he found the game too easy "even at the toughest difficulty level", he found this to be a minor issue that did not detract from the experience. He considered the game's online play to be a high point, and he finished, "''Destruction Derby'' is a blast, and a welcome change of pace from high-end driving simulations." Peter Olafson of ''[[wikipedia:Computer Gaming World|Computer Gaming World]]'' called the game "a great simulation" of demolition derbies, and he wrote that the wrecks are "convulsive and realistic". He believed that the game "has never-before-seen quality that will instantly make it a showpiece game to demonstrate to open-mouthed friends and relatives", and he considered the car damage to be "especially marvelous—and unprecedented for this sort of game". However, he found that its "useful life span is surprisingly short" and he hoped for a track editor in its sequel. He summarised, "Despite its limitations, this is a great game, but it has a lot more potential."<ref name=cgw>{{cite journal | last=Olafson | first=Peter | title=Car Wars | issue=139 | date=February 1996 | journal=[[Computer Gaming World]] | pages=68, 70, 72, 254 }}</ref> A reviewer for ''Next Generation'' remarked that while the game is a straight port of the PlayStation version, it is an impeccably accurate one. He applauded the authentic modelling of vehicle crashes, multiple modes, smoothness of gameplay, and inclusion of both network and modem options, and found the game's only downside is that the camera zooms out so little that it can be difficult to see nearby cars.<ref name="NGen14"/>
   
Reviewing the game's Sega Saturn version, Kim Randell of ''[[wikipedia:Computer & Video Games|Computer & Video Games]]'' noted its "inferior graphics" that do not have "the sheen and glossiness of its PlayStation counterpart". Randell believed that it was made "much too late to cause the kind of sensation that ''WipEout'' did. Comparisons with the PlayStation version are inevitable, and the rather haphazard conversion means that the Saturn version lacks the polish of its rival."<ref name="cvg" /> Rob Allsetter's review in ''[[wikipedia:Sega Saturn Magazine|Sega Saturn Magazine]]'' (from the same publisher as ''Computer & Video Games'') recycled most of the text from Randell's review, including the closing remarks.<ref name="SatMag12" />
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Reviewing the game's Sega Saturn version, Kim Randell of ''[[wikipedia:Computer & Video Games|Computer & Video Games]]'' noted its "inferior graphics" that do not have "the sheen and glossiness of its PlayStation counterpart". Randell believed that it was made "much too late to cause the kind of sensation that ''WipEout'' did. Comparisons with the PlayStation version are inevitable, and the rather haphazard conversion means that the Saturn version lacks the polish of its rival."<ref name=cvg /> Rob Allsetter's review in ''[[wikipedia:Sega Saturn Magazine|Sega Saturn Magazine]]'' (from the same publisher as ''Computer & Video Games'') recycled most of the text from Randell's review, including the closing remarks.<ref name="SatMag12"/>
   
 
<ref>This section is mostly credited to [[wikipedia:User:JimmyBlackwing|JimmyBlackwing]] on Wikipedia.</ref>
 
<ref>This section is mostly credited to [[wikipedia:User:JimmyBlackwing|JimmyBlackwing]] on Wikipedia.</ref>
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==References==
 
==References==
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==Credits==
 
==Credits==
Please note that all contributions to the Destruction Derby Wiki are considered to be released under the CC-BY-SA
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